diff --git a/dlls/rock.cpp b/dlls/rock.cpp index 2a284a8c..9fc01f61 100644 --- a/dlls/rock.cpp +++ b/dlls/rock.cpp @@ -46,14 +46,7 @@ public: BOOL Deploy( void ); void WeaponIdle( void ); - virtual BOOL UseDecrement( void ) - { -#if defined( CLIENT_WEAPONS ) - return TRUE; -#else - return FALSE; -#endif - } + virtual BOOL UseDecrement( void ){ return FALSE; } }; @@ -97,34 +90,33 @@ int CRock::GetItemInfo( ItemInfo *p ) BOOL CRock::Deploy() { - return DefaultDeploy( "models/v_rock.mdl", "models/p_rock.mdl", PEPSIGUN_DRAW, "PEPSIGUN" ); + return DefaultDeploy( "models/v_rock.mdl", "models/p_rock.mdl", PEPSIGUN_DRAW, "crowbar" ); } void CRock::PrimaryAttack() { - Vector angThrow = m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle; + Vector angThrow = m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle; - if( angThrow.x < 0 ) - angThrow.x = -10 + angThrow.x * ( ( 90 - 10 ) / 90.0 ); - else - angThrow.x = -10 + angThrow.x * ( ( 90 + 10 ) / 90.0 ); + if( angThrow.x < 0 ) + angThrow.x = -10 + angThrow.x * ( ( 90 - 10 ) / 90.0 ); + else + angThrow.x = -10 + angThrow.x * ( ( 90 + 10 ) / 90.0 ); - float flVel = ( 90 - angThrow.x ) * 4; - if( flVel > 500 ) - flVel = 1300; + float flVel = ( 90 - angThrow.x ) * 4; + if( flVel > 500 ) + flVel = 1300; - UTIL_MakeVectors( angThrow ); + UTIL_MakeVectors( angThrow ); + Vector vecSrc = m_pPlayer->pev->origin + m_pPlayer->pev->view_ofs + gpGlobals->v_forward * 16; - Vector vecSrc = m_pPlayer->pev->origin + m_pPlayer->pev->view_ofs + gpGlobals->v_forward * 16; + Vector vecThrow = gpGlobals->v_forward * flVel + m_pPlayer->pev->velocity; + CGrenadeRock::ShootTimed( m_pPlayer->pev, vecSrc, vecThrow * 1.5, 300000000000 ); + SendWeaponAnim( PEPSIGUN_THROW ); + m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); - Vector vecThrow = gpGlobals->v_forward * flVel + m_pPlayer->pev->velocity; - CGrenadeRock::ShootTimed( m_pPlayer->pev, vecSrc, vecThrow * 1.5, 300000000000 ); - SendWeaponAnim( PEPSIGUN_THROW ); - m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); - - m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.5; - m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.75; - m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.75; + m_flNextPrimaryAttack = gpGlobals->time + 0.5; + m_flNextSecondaryAttack = gpGlobals->time + 0.75; + m_flTimeWeaponIdle = gpGlobals->time + 0.75; m_fInSpecialReload = 0; } @@ -140,7 +132,7 @@ void CRock::WeaponIdle( void ) m_flPumpTime = 0; } - if( m_flTimeWeaponIdle < UTIL_WeaponTimeBase() ) + if( m_flTimeWeaponIdle < gpGlobals->time ) { if( m_iClip == 0 && m_fInSpecialReload == 0 && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] ) { @@ -155,7 +147,7 @@ void CRock::WeaponIdle( void ) else { m_fInSpecialReload = 0; - m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1.5; + m_flTimeWeaponIdle = gpGlobals->time + 1.5; } } else @@ -164,7 +156,7 @@ void CRock::WeaponIdle( void ) float flRand = UTIL_SharedRandomFloat( m_pPlayer->random_seed, 0, 1 ); iAnim = PEPSIGUN_IDLE; - m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + ( 20.0 / 9.0 ); + m_flTimeWeaponIdle = gpGlobals->time + ( 20.0 / 9.0 ); SendWeaponAnim( iAnim ); } }