Check before SetEnemy in squad monster

This commit is contained in:
Roman Chistokhodov 2021-06-02 02:10:30 +03:00 committed by Andrey Akhmichin
parent 2c9cb0c645
commit 7a999bf987
1 changed files with 4 additions and 1 deletions

View File

@ -256,7 +256,10 @@ void CSquadMonster::SquadMakeEnemy( CBaseEntity *pEnemy )
if( pMember )
{
// reset members who aren't activly engaged in fighting
if( pMember->m_hEnemy != pEnemy && !pMember->HasConditions( bits_COND_SEE_ENEMY ) )
if( pMember->m_hEnemy != pEnemy && !pMember->HasConditions( bits_COND_SEE_ENEMY )
&& ( pMember->m_pSchedule && (pMember->m_pSchedule->iInterruptMask & bits_COND_NEW_ENEMY) )
// My enemy might be not an enemy for member of my squad, e.g. if I was provoked by player.
&& pMember->IRelationship(pEnemy) >= R_DL )
{
if( pMember->m_hEnemy != 0 )
{