From 7b3218e819d8d085226ec8f1e22f247602379490 Mon Sep 17 00:00:00 2001 From: Roman Chistokhodov Date: Sun, 28 May 2023 16:07:47 +0300 Subject: [PATCH] Fix being able to break scripted_sequence by +using friendly NPCs to make them follow player --- dlls/talkmonster.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/talkmonster.cpp b/dlls/talkmonster.cpp index 2b3ac14f..83100466 100644 --- a/dlls/talkmonster.cpp +++ b/dlls/talkmonster.cpp @@ -1344,7 +1344,7 @@ void CTalkMonster::StartFollowing( CBaseEntity *pLeader ) BOOL CTalkMonster::CanFollow( void ) { - if( m_MonsterState == MONSTERSTATE_SCRIPT ) + if( m_MonsterState == MONSTERSTATE_SCRIPT || m_IdealMonsterState == MONSTERSTATE_SCRIPT ) { if( !m_pCine ) return FALSE;