Merge pull request #49 from nekonomicon/train

Do not show train controls after player death.
This commit is contained in:
Alibek Omarov 2018-02-15 19:47:44 +03:00 committed by GitHub
commit 7e6419a368
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1 changed files with 5 additions and 2 deletions

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@ -782,6 +782,9 @@ void CBasePlayer::PackDeadPlayerItems( void )
void CBasePlayer::RemoveAllItems( BOOL removeSuit )
{
int i;
CBasePlayerItem *pPendingItem;
if( m_pActiveItem )
{
ResetAutoaim();
@ -794,8 +797,8 @@ void CBasePlayer::RemoveAllItems( BOOL removeSuit )
if( m_pTank != 0 )
m_pTank->Use( this, this, USE_OFF, 0 );
int i;
CBasePlayerItem *pPendingItem;
m_iTrain = TRAIN_NEW; // turn off train
for( i = 0; i < MAX_ITEM_TYPES; i++ )
{
m_pActiveItem = m_rgpPlayerItems[i];