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Increase detonate threshold
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@ -782,7 +782,7 @@ void CProp::BounceTouch(CBaseEntity *pOther)
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}
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m_flNextAttack = gpGlobals->time + 1.0; // debounce
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}
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if( (pev->spawnflags & SF_PROP_BREAKABLE) && (pev->velocity.Length() > 700) )
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if( (pev->spawnflags & SF_PROP_BREAKABLE) && (pev->velocity.Length() > 999) )
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{
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pev->nextthink = gpGlobals->time + 0.1;
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SetThink( &CProp::DieThink );
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