Restore frags when attaching state to player

This commit is contained in:
mittorn 2018-11-13 04:27:52 +07:00
parent 6f1a8c670c
commit 84962853e8
1 changed files with 2 additions and 0 deletions

View File

@ -807,6 +807,8 @@ void GGM_ClientPutinServer( edict_t *pEntity, CBasePlayer *pPlayer )
pPlayer->m_ggm.menu.m_pPlayer = pPlayer;
pPlayer->m_ggm.menu.Clear();
pPlayer->m_ggm.pState = GGM_GetState( GGM_GetAuthID(pPlayer), STRING(pEntity->v.netname) );
// restore frags
GGM_RestoreState( pPlayer );
}
/*