Fix player kick condition

This commit is contained in:
mittorn 2018-11-07 20:35:20 +00:00
parent fc8a277e3b
commit 86090e1039
1 changed files with 1 additions and 1 deletions

View File

@ -917,7 +917,7 @@ void GGM_Save( const char *savename )
fNeedKick = false;
// hack to make save work when client 0 not connected
if( !client0->v.netname )
if( fNeedKick )
{
snprintf( cmd, 32, "kick #%d\n", GETPLAYERUSERID( client0 ) );
SERVER_COMMAND(cmd);