From 86cf57a7c8c7e4d9411542b61879e1e2b970c07f Mon Sep 17 00:00:00 2001 From: mittorn Date: Sat, 2 Apr 2016 20:01:48 +0000 Subject: [PATCH] Do not add player velocity when stage != 2 --- dlls/gravgun.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/gravgun.cpp b/dlls/gravgun.cpp index e24022e7..5e3303ec 100644 --- a/dlls/gravgun.cpp +++ b/dlls/gravgun.cpp @@ -504,7 +504,7 @@ void CGrav::Pull(CBaseEntity* ent,float force) ent->pev->velocity = (target - origin).Normalize()*550; pev->velocity.z += 15; } - ent->pev->velocity = ent->pev->velocity + m_pPlayer->pev->velocity; + //ent->pev->velocity = ent->pev->velocity + m_pPlayer->pev->velocity; ///// #ifdef BEAMS CBeam* m_pBeam1 = CBeam::BeamCreate(GRAV_BEAM_SPRITE, 40);