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Decrement rocket count only if it was successfully created. (#234)

In addition, make smoke effect and swap sides only if rocket was successfully created.
This commit is contained in:
Marc-Antoine Lortie 2021-12-20 18:00:54 -05:00 committed by GitHub
parent db95d4a1cc
commit 8768594509
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@ -757,23 +757,25 @@ void CApache::FireRocket( void )
break;
}
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, vecSrc );
WRITE_BYTE( TE_SMOKE );
WRITE_COORD( vecSrc.x );
WRITE_COORD( vecSrc.y );
WRITE_COORD( vecSrc.z );
WRITE_SHORT( g_sModelIndexSmoke );
WRITE_BYTE( 20 ); // scale * 10
WRITE_BYTE( 12 ); // framerate
MESSAGE_END();
CBaseEntity *pRocket = CBaseEntity::Create( "hvr_rocket", vecSrc, pev->angles, edict() );
if( pRocket )
{
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, vecSrc );
WRITE_BYTE( TE_SMOKE );
WRITE_COORD( vecSrc.x );
WRITE_COORD( vecSrc.y );
WRITE_COORD( vecSrc.z );
WRITE_SHORT( g_sModelIndexSmoke );
WRITE_BYTE( 20 ); // scale * 10
WRITE_BYTE( 12 ); // framerate
MESSAGE_END();
pRocket->pev->velocity = pev->velocity + gpGlobals->v_forward * 100.0f;
m_iRockets--;
m_iRockets--;
side = - side;
side = - side;
}
}
BOOL CApache::FireGun()