Merge branch 'master' into bshift

This commit is contained in:
Andrey Akhmichin 2021-09-17 23:08:59 +05:00
commit 8d78f48bf3
6 changed files with 14 additions and 3 deletions

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@ -72,7 +72,7 @@ jobs:
if: startsWith(matrix.os, 'windows')
run: |
cmake -G "Visual Studio 15 2017" -B build -DGOLDSOURCE_SUPPORT=ON -DCMAKE_INSTALL_PREFIX="dist"
msbuild build/INSTALL.vcxproj
msbuild -verbosity:normal /property:Configuration=Release build/INSTALL.vcxproj
- name: Extract branch name
shell: bash

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@ -22,6 +22,10 @@
cmake_minimum_required(VERSION 2.8.12)
if(${CMAKE_VERSION} VERSION_GREATER_EQUAL "3.15.0")
cmake_policy(SET CMP0091 NEW)
endif()
# Install custom module path
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/")

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@ -37,8 +37,6 @@ These scripts also can be ran via wine:
The libraries built this way are always GoldSource compatible.
There're dsp projects for Visual Studio 6 in `cl_dll` and `dlls` directories, but we don't keep them up-to-date. You're free to adapt them for yourself and try to import into the newer Visual Studio versions.
#### Using mingw
TODO

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@ -16,6 +16,7 @@ build:
configuration:
- Debug
- Release
before_build:
- git submodule update --init --recursive

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@ -147,6 +147,10 @@ if(APPLE OR WIN32 OR ${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
PREFIX "")
endif()
if(MSVC)
set_property(TARGET ${CLDLL_LIBRARY} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
install( TARGETS ${CLDLL_LIBRARY}
DESTINATION "${GAMEDIR}/${CLIENT_INSTALL_DIR}/"
PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE

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@ -177,6 +177,10 @@ if(APPLE OR WIN32 OR ${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
PREFIX "")
endif()
if(MSVC)
set_property(TARGET ${SVDLL_LIBRARY} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
install( TARGETS ${SVDLL_LIBRARY}
DESTINATION "${GAMEDIR}/${SERVER_INSTALL_DIR}/"
PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE