Fix weapons spread.

This commit is contained in:
Andrey Akhmichin 2019-08-04 18:14:17 +05:00
parent e33349e456
commit 8e411eb695
3 changed files with 13 additions and 13 deletions

View File

@ -150,17 +150,17 @@ void CAK47::PrimaryAttack()
else
{
if( m_pPlayer->pev->button & IN_JUMP )
{
vecSpread = Vector( m_pPlayer->m_flBulletSpreadCoefficient * 2.4 + 0.065, m_pPlayer->m_flBulletSpreadCoefficient * 2.1 + 0.05, 0 );
if( m_pPlayer->m_flBulletSpreadCoefficient < 0.08 )
m_pPlayer->m_flBulletSpreadCoefficient += 0.009;
}
else
{
vecSpread = Vector( m_pPlayer->m_flBulletSpreadCoefficient * 8.0 + 0.3, m_pPlayer->m_flBulletSpreadCoefficient * 6.0 + 0.2, 0 );
if( m_pPlayer->m_flBulletSpreadCoefficient < 0.1 )
m_pPlayer->m_flBulletSpreadCoefficient += 0.012;
}
else
{
vecSpread = Vector( m_pPlayer->m_flBulletSpreadCoefficient * 2.4 + 0.065, m_pPlayer->m_flBulletSpreadCoefficient * 2.1 + 0.05, 0 );
if( m_pPlayer->m_flBulletSpreadCoefficient < 0.08 )
m_pPlayer->m_flBulletSpreadCoefficient += 0.009;
}
}
// single player spread

View File

@ -191,15 +191,15 @@ void CGlock::GlockFire( float flSpread, float flCycleTime, BOOL fUseAutoAim )
{
if( m_pPlayer->pev->button & IN_JUMP )
{
vecSpread = Vector( m_pPlayer->m_flBulletSpreadCoefficient * 3.0 + 0.065, m_pPlayer->m_flBulletSpreadCoefficient * 2.0 + 0.055, 0 );
if( m_pPlayer->m_flBulletSpreadCoefficient < 0.06 )
m_pPlayer->m_flBulletSpreadCoefficient += 0.0045;
vecSpread = Vector( m_pPlayer->m_flBulletSpreadCoefficient * 8.0 + 0.1, m_pPlayer->m_flBulletSpreadCoefficient * 5.0 + 0.1, 0 );
if( m_pPlayer->m_flBulletSpreadCoefficient < 0.8 )
m_pPlayer->m_flBulletSpreadCoefficient += 0.009;
}
else
{
vecSpread = Vector( m_pPlayer->m_flBulletSpreadCoefficient * 8.0 + 0.1, m_pPlayer->m_flBulletSpreadCoefficient * 5.0 + 0.1, 0 );
if( m_pPlayer->m_flBulletSpreadCoefficient < 0.8 )
m_pPlayer->m_flBulletSpreadCoefficient += 0.009;
vecSpread = Vector( m_pPlayer->m_flBulletSpreadCoefficient * 3.0 + 0.065, m_pPlayer->m_flBulletSpreadCoefficient * 2.0 + 0.055, 0 );
if( m_pPlayer->m_flBulletSpreadCoefficient < 0.06 )
m_pPlayer->m_flBulletSpreadCoefficient += 0.0045;
}
}

View File

@ -150,7 +150,7 @@ void CShotgun::PrimaryAttack()
Vector vecSrc = m_pPlayer->GetGunPosition();
Vector vecAiming = m_pPlayer->GetAutoaimVector( AUTOAIM_5DEGREES );
Vector vecDir = m_pPlayer->FireBulletsPlayer( 16, vecSrc, vecAiming, VECTOR_CONE_DM_SHOTGUN, 2048, BULLET_PLAYER_BUCKSHOT, 0, 0, m_pPlayer->pev, m_pPlayer->random_seed );
Vector vecDir = m_pPlayer->FireBulletsPlayer( 16, vecSrc, vecAiming, VECTOR_CONE_10DEGREES, 2048, BULLET_PLAYER_BUCKSHOT, 0, 0, m_pPlayer->pev, m_pPlayer->random_seed );
PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usSingleFire, 0.0, g_vecZero, g_vecZero, vecDir.x, vecDir.y, 0, 0, 0, 0 );