Fix train priority

This commit is contained in:
mittorn 2018-10-26 08:10:13 +07:00
parent 7773bbef07
commit 8e46aec68a
1 changed files with 19 additions and 1 deletions

View File

@ -1589,6 +1589,10 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
m_coopData.bitsTouchCount |= 1 << ( ENTINDEX( pActivator->edict() ) - 1);
// train has priority on not-train
if( pActTrain && !m_coopData.savedPosition.trainGlobal[0] )
GGM_SavePosition( (CBasePlayer*)(CBaseEntity*)m_hActivator, &m_coopData.savedPosition );
// loop through all clients, count number of players
for( i = 1; i <= gpGlobals->maxClients; i++ )
{
@ -1598,15 +1602,22 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
if( !pTrain && UTIL_CoopIsBadPlayer( plr ) )
continue;
// refuse
// refuse and cancel
if( plr && (pTrain != pActTrain) )
{
m_coopData.fSpawnSaved = false;
return;
}
// count only players spawned more 30 seconds ago
if( plr && plr->IsPlayer() && (pTrain || (gpGlobals->time -((CBasePlayer*)plr)->gravgunmod_data.m_flSpawnTime ) > 30 ) && plr->pev->modelindex )
{
count2++;
// train has priority on not-train
if( pTrain && !m_coopData.savedPosition.trainGlobal[0] )
GGM_SavePosition( (CBasePlayer*)plr, &m_coopData.savedPosition );
// player touched trigger, count it
if( m_coopData.bitsTouchCount & (1<<(i - 1)) )
count1++;
@ -1723,6 +1734,13 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
}
else ALERT( at_console, "Player is in the transition volume %s, changing level now\n", m_szLandmarkName );
if( !m_coopData.savedPosition.trainGlobal[0] && pPlayer )
{
if( UTIL_CoopGetPlayerTrain( pPlayer ) )
GGM_SavePosition( (CBasePlayer*)pPlayer, &m_coopData.savedPosition );
}
UTIL_CoopPrintMessage( "%s^7 activated changelevel, spawncheck is %d\n", UTIL_CoopPlayerName( pPlayer ), (int)!m_coopData.fSkipSpawnCheck );
// This object will get removed in the call to CHANGE_LEVEL, copy the params into "safe" memory