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https://github.com/FWGS/hlsdk-xash3d
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Check if we have sv_language cvar to detect Xash3D.
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@ -462,7 +462,7 @@ cvar_t sk_player_leg3 = { "sk_player_leg3","1" };
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void GameDLLInit( void )
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void GameDLLInit( void )
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{
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{
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// Register cvars here:
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// Register cvars here:
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if( CVAR_GET_POINTER( "build" ) )
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if( !CVAR_GET_POINTER( "sv_language" ) )
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g_fIsXash3D = TRUE;
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g_fIsXash3D = TRUE;
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g_psv_gravity = CVAR_GET_POINTER( "sv_gravity" );
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g_psv_gravity = CVAR_GET_POINTER( "sv_gravity" );
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