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https://github.com/FWGS/hlsdk-xash3d
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Fix tripmines blowing up after loading save game in c1a3d with TRIPMINE_BEAM_DUPLICATION_FIX enabled (#332)
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@ -282,9 +282,23 @@ void CTripmineGrenade::BeamBreakThink( void )
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// respawn detect.
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if( !m_pBeam )
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{
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#if TRIPMINE_BEAM_DUPLICATION_FIX
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// Use the same trace parameters as the original trace above so the right entity is hit.
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TraceResult tr2;
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UTIL_TraceLine( pev->origin + m_vecDir * 8.0f, pev->origin - m_vecDir * 32.0f, dont_ignore_monsters, ENT( pev ), &tr2 );
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#endif
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MakeBeam();
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#if TRIPMINE_BEAM_DUPLICATION_FIX
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if( tr2.pHit )
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{
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// reset owner too
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pev->owner = tr2.pHit;
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m_hOwner = CBaseEntity::Instance( tr2.pHit );
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}
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#else
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if( tr.pHit )
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m_hOwner = CBaseEntity::Instance( tr.pHit ); // reset owner too
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#endif
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}
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if( fabs( m_flBeamLength - tr.flFraction ) > 0.001f )
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