diff --git a/dlls/wscript b/dlls/wscript index 33d37185..2c372154 100644 --- a/dlls/wscript +++ b/dlls/wscript @@ -6,7 +6,6 @@ from waflib import Utils import os def options(opt): - # stub return def configure(conf): @@ -16,116 +15,21 @@ def configure(conf): hlDefNode = conf.path.find_resource("./hl.def") if hlDefNode is not None: - conf.env.append_unique('LINKFLAGS', '/def:%s' % hlDefNode.abspath()) + conf.env.append_value('LINKFLAGS', '/def:%s' % hlDefNode.abspath()) else: conf.fatal("Could not find hl.def") def build(bld): - source = bld.path.parent.ant_glob([ - 'pm_shared/*.c', - ]) + excluded_files = ['mpstubb.cpp', 'stats.cpp', 'prop.cpp', 'Wxdebug.cpp'] - source += [ - 'agrunt.cpp', - 'airtank.cpp', - 'aflock.cpp', - 'animating.cpp', - 'animation.cpp', - 'apache.cpp', - 'barnacle.cpp', - 'barney.cpp', - 'bigmomma.cpp', - 'bloater.cpp', - 'bmodels.cpp', - 'bullsquid.cpp', - 'buttons.cpp', - 'cbase.cpp', - 'client.cpp', - 'combat.cpp', - 'controller.cpp', - 'crossbow.cpp', - 'crowbar.cpp', - 'defaultai.cpp', - 'doors.cpp', - 'effects.cpp', - 'egon.cpp', - 'explode.cpp', - 'flyingmonster.cpp', - 'func_break.cpp', - 'func_tank.cpp', - 'game.cpp', - 'gamerules.cpp', - 'gargantua.cpp', - 'gauss.cpp', - 'genericmonster.cpp', - 'ggrenade.cpp', - 'globals.cpp', - 'glock.cpp', - 'gman.cpp', - 'h_ai.cpp', - 'h_battery.cpp', - 'h_cine.cpp', - 'h_cycler.cpp', - 'h_export.cpp', - 'handgrenade.cpp', - 'hassassin.cpp', - 'headcrab.cpp', - 'healthkit.cpp', - 'hgrunt.cpp', - 'hornet.cpp', - 'hornetgun.cpp', - 'houndeye.cpp', - 'ichthyosaur.cpp', - 'islave.cpp', - 'items.cpp', - 'leech.cpp', - 'lights.cpp', - 'maprules.cpp', - 'monstermaker.cpp', - 'monsters.cpp', - 'monsterstate.cpp', - 'mortar.cpp', - 'mp5.cpp', - 'multiplay_gamerules.cpp', - 'nihilanth.cpp', - 'nodes.cpp', - 'observer.cpp', - 'osprey.cpp', - 'pathcorner.cpp', - 'plane.cpp', - 'plats.cpp', - 'player.cpp', - 'playermonster.cpp', - 'python.cpp', - 'rat.cpp', - 'roach.cpp', - 'rpg.cpp', - 'satchel.cpp', - 'schedule.cpp', - 'scientist.cpp', - 'scripted.cpp', - 'shotgun.cpp', - 'singleplay_gamerules.cpp', - 'skill.cpp', - 'sound.cpp', - 'soundent.cpp', - 'spectator.cpp', - 'squadmonster.cpp', - 'squeakgrenade.cpp', - 'subs.cpp', - 'talkmonster.cpp', - 'teamplay_gamerules.cpp', - 'tempmonster.cpp', - 'tentacle.cpp', - 'triggers.cpp', - 'tripmine.cpp', - 'turret.cpp', - 'util.cpp', - 'weapons.cpp', - 'world.cpp', - 'xen.cpp', - 'zombie.cpp' - ] + source = bld.path.ant_glob('**/*.cpp', excl=excluded_files) + source += bld.path.parent.ant_glob('pm_shared/*.c') + + defines = [] + if bld.env.USE_VOICEMGR: + source += bld.path.parent.ant_glob('game_shared/voice_gamemgr.cpp') + else: + defines += ['NO_VOICEGAMEMGR'] includes = [ '.', @@ -136,32 +40,20 @@ def build(bld): '../public' ] - defines = [] - - if bld.env.VOICEMGR: - source += bld.path.parent.ant_glob([ - 'game_shared/voice_gamemgr.cpp', - ]) - else: - defines += ['NO_VOICEGAMEMGR'] - - libs = [] - if bld.env.DEST_OS not in ['android', 'dos']: - install_path = os.path.join(bld.env.GAMEDIR, bld.env.SERVER_DIR) + install_path = os.path.join(bld.env.GAMEDIR, bld.env.SERVER_INSTALL_DIR) else: install_path = bld.env.PREFIX bld.shlib( source = source, - target = bld.env.SERVER_NAME + bld.env.POSTFIX, + target = bld.env.SERVER_LIBRARY_NAME + bld.env.POSTFIX, name = 'server', features = 'c cxx', includes = includes, defines = defines, - use = libs, install_path = install_path, subsystem = bld.env.MSVC_SUBSYSTEM, - idx = bld.get_taskgen_count() + idx = bld.get_taskgen_count() )