Fix memory leak.

This commit is contained in:
Night Owl 2016-08-02 22:24:25 +05:00
parent b925cbd284
commit 932d269e74
2 changed files with 8 additions and 5 deletions

View File

@ -59,6 +59,8 @@ enum
class CGameRules
{
public:
virtual ~CGameRules();
virtual void RefreshSkillData( void );// fill skill data struct with proper values
virtual void Think( void ) = 0;// GR_Think - runs every server frame, should handle any timer tasks, periodic events, etc.
virtual BOOL IsAllowedToSpawn( CBaseEntity *pEntity ) = 0; // Can this item spawn (eg monsters don't spawn in deathmatch).

View File

@ -474,6 +474,7 @@ void CWorld::Precache( void )
if( g_pGameRules )
{
delete g_pGameRules;
g_pGameRules = NULL;
}
g_pGameRules = InstallGameRules();