From 939602079f440e7539cafacd63cdbae41d0e13b4 Mon Sep 17 00:00:00 2001 From: Andrey Akhmichin <15944199+nekonomicon@users.noreply.github.com> Date: Sun, 7 Aug 2022 19:25:22 +0500 Subject: [PATCH] Turn on fixes. --- CMakeLists.txt | 14 +++++++------- dlls/game.cpp | 8 ++++---- 2 files changed, 11 insertions(+), 11 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 03e22dda..9680d33b 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -60,13 +60,13 @@ endif() option(BARNACLE_FIX_VISIBILITY "Enable barnacle tongue length fix" OFF) option(CLIENT_WEAPONS "Enable client local weapons prediction" ON) -option(CROWBAR_IDLE_ANIM "Enable crowbar idle animation" OFF) -option(CROWBAR_DELAY_FIX "Enable crowbar attack delay fix" OFF) -option(CROWBAR_FIX_RAPID_CROWBAR "Enable rapid crowbar fix" OFF) -option(GAUSS_OVERCHARGE_FIX "Enable gauss overcharge fix" OFF) -option(TRIPMINE_BEAM_DUPLICATION_FIX "Enable fix of tripmine beam duplication on level transition" OFF) -option(HANDGRENADE_DEPLOY_FIX "Enable handgrenade deploy animation fix after finishing a throw" OFF) -option(WEAPONS_ANIMATION_TIMES_FIX "Enable animation times fix for some weapons" OFF) +option(CROWBAR_IDLE_ANIM "Enable crowbar idle animation" ON) +option(CROWBAR_DELAY_FIX "Enable crowbar attack delay fix" ON) +option(CROWBAR_FIX_RAPID_CROWBAR "Enable rapid crowbar fix" ON) +option(GAUSS_OVERCHARGE_FIX "Enable gauss overcharge fix" ON) +option(TRIPMINE_BEAM_DUPLICATION_FIX "Enable fix of tripmine beam duplication on level transition" ON) +option(HANDGRENADE_DEPLOY_FIX "Enable handgrenade deploy animation fix after finishing a throw" ON) +option(WEAPONS_ANIMATION_TIMES_FIX "Enable animation times fix for some weapons" ON) option(OEM_BUILD "Enable OEM Build" OFF) option(HLDEMO_BUILD "Enable Demo Build" OFF) diff --git a/dlls/game.cpp b/dlls/game.cpp index 60a5f2f3..75be10ab 100644 --- a/dlls/game.cpp +++ b/dlls/game.cpp @@ -32,10 +32,10 @@ cvar_t timelimit = { "mp_timelimit","0", FCVAR_SERVER }; cvar_t friendlyfire = { "mp_friendlyfire","0", FCVAR_SERVER }; cvar_t falldamage = { "mp_falldamage","0", FCVAR_SERVER }; cvar_t weaponstay = { "mp_weaponstay","0", FCVAR_SERVER }; -cvar_t selfgauss = { "selfgauss", "1", FCVAR_SERVER }; -cvar_t chargerfix = { "chargerfix", "0", FCVAR_SERVER }; -cvar_t satchelfix = { "satchelfix", "0", FCVAR_SERVER }; -cvar_t explosionfix = { "explosionfix", "0", FCVAR_SERVER }; +cvar_t selfgauss = { "selfgauss", "0", FCVAR_SERVER }; +cvar_t chargerfix = { "chargerfix", "1", FCVAR_SERVER }; +cvar_t satchelfix = { "satchelfix", "1", FCVAR_SERVER }; +cvar_t explosionfix = { "explosionfix", "1", FCVAR_SERVER }; cvar_t monsteryawspeedfix = { "monsteryawspeedfix", "1", FCVAR_SERVER }; cvar_t corpsephysics = { "corpsephysics", "0", FCVAR_SERVER }; cvar_t forcerespawn = { "mp_forcerespawn","1", FCVAR_SERVER };