Fix warnings.

This commit is contained in:
Night Owl 2018-08-17 02:09:44 +05:00
parent 183aa9f6f2
commit 9471f12795
5 changed files with 17 additions and 17 deletions

View File

@ -83,7 +83,7 @@ int CPoolstick::GetItemInfo(ItemInfo *p)
return 1;
}
int CBeretta::AddToPlayer( CBasePlayer *pPlayer )
int CPoolstick::AddToPlayer( CBasePlayer *pPlayer )
{
if( CBasePlayerWeapon::AddToPlayer( pPlayer ) )
{

View File

@ -216,7 +216,7 @@ int CSPForce :: TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, flo
//=========================================================
void CSPForce :: Shoot ( void )
{
if (m_hEnemy == NULL)
if (m_hEnemy == 0)
{
return;
}
@ -243,7 +243,7 @@ void CSPForce :: Shoot ( void )
//=========================================================
void CSPForce :: Beretta ( void )
{
if (m_hEnemy == NULL)
if (m_hEnemy == 0)
{
return;
}

View File

@ -154,7 +154,7 @@ const char *CTerror::pTerrorSentences[] =
"TR_TAUNT", // say rude things
};
enum
typedef enum
{
TERROR_SENT_NONE = -1,
TERROR_SENT_GREN = 0,
@ -631,10 +631,10 @@ Schedule_t *CTerror :: GetSchedule( void )
// before he starts pluggin away.
if (FOkToSpeak())// && RANDOM_LONG(0,1))
{
if ((m_hEnemy != NULL) && m_hEnemy->IsPlayer())
if ((m_hEnemy != 0) && m_hEnemy->IsPlayer())
// player
SENTENCEG_PlayRndSz( ENT(pev), "TR_ALERT", TERROR_SENTENCE_VOLUME, TERROR_ATTN, 0, m_voicePitch);
else if ((m_hEnemy != NULL) &&
else if ((m_hEnemy != 0) &&
(m_hEnemy->Classify() != CLASS_PLAYER_ALLY) &&
(m_hEnemy->Classify() != CLASS_HUMAN_PASSIVE) &&
(m_hEnemy->Classify() != CLASS_MACHINE))
@ -672,7 +672,7 @@ Schedule_t *CTerror :: GetSchedule( void )
// 10% chance of flinch.
int iPercent = RANDOM_LONG(0,99);
if ( iPercent <= 90 && m_hEnemy != NULL )
if ( iPercent <= 90 && m_hEnemy != 0 )
{
// only try to take cover if we actually have an enemy!
@ -908,7 +908,7 @@ Schedule_t* CTerror :: GetScheduleOfType ( int Type )
}
case SCHED_FAIL:
{
if ( m_hEnemy != NULL )
if ( m_hEnemy != 0 )
{
// grunt has an enemy, so pick a different default fail schedule most likely to help recover.
return &slGruntCombatFail[ 0 ];

View File

@ -93,7 +93,7 @@ int CToadGrenade :: Classify ( void )
if (m_iMyClass != 0)
return m_iMyClass; // protect against recursion
if (m_hEnemy != NULL)
if (m_hEnemy != 0)
{
m_iMyClass = CLASS_INSECT; // no one cares about it
switch( m_hEnemy->Classify( ) )
@ -180,13 +180,13 @@ void CToadGrenade :: Killed( entvars_t *pevAttacker, int iGib )
UTIL_BloodDrips( pev->origin, g_vecZero, BloodColor(), 80 );
if (m_hOwner != NULL)
if (m_hOwner != 0)
RadiusDamage ( pev, m_hOwner->pev, pev->dmg, CLASS_NONE, DMG_BLAST );
else
RadiusDamage ( pev, pev, pev->dmg, CLASS_NONE, DMG_BLAST );
// reset owner so death message happens
if (m_hOwner != NULL)
if (m_hOwner != 0)
pev->owner = m_hOwner->edict();
CBaseMonster :: Killed( pevAttacker, GIB_ALWAYS );
@ -244,7 +244,7 @@ void CToadGrenade::HuntThink( void )
m_flNextHunt = gpGlobals->time + 2.0;
CBaseEntity *pOther = NULL;
CBaseEntity *pOther = 0;
Vector vecDir;
TraceResult tr;
@ -254,7 +254,7 @@ void CToadGrenade::HuntThink( void )
UTIL_MakeVectors( pev->angles );
if (m_hEnemy == NULL || !m_hEnemy->IsAlive())
if (m_hEnemy == 0 || !m_hEnemy->IsAlive())
{
// find target, bounce a bit towards it.
Look( 512 );
@ -273,7 +273,7 @@ void CToadGrenade::HuntThink( void )
if (flpitch < 80)
flpitch = 80;
if (m_hEnemy != NULL)
if (m_hEnemy != 0)
{
if (FVisible( m_hEnemy ))
{
@ -331,7 +331,7 @@ void CToadGrenade::SuperBounceTouch( CBaseEntity *pOther )
return;
// at least until we've bounced once
pev->owner = NULL;
pev->owner = 0;
pev->angles.x = 0;
pev->angles.z = 0;
@ -356,7 +356,7 @@ void CToadGrenade::SuperBounceTouch( CBaseEntity *pOther )
// ALERT( at_console, "hit enemy\n");
ClearMultiDamage( );
pOther->TraceAttack(pev, gSkillData.toadDmgBite, gpGlobals->v_forward, &tr, DMG_SLASH );
if (m_hOwner != NULL)
if (m_hOwner != 0)
ApplyMultiDamage( pev, m_hOwner->pev );
else
ApplyMultiDamage( pev, pev );

View File

@ -291,7 +291,7 @@ class CItemBattery : public CItem
{
EMIT_SOUND( pPlayer->edict(), CHAN_ITEM, "barney/nope.wav", 1, ATTN_NORM );
UTIL_ShowMessageAll( "NOHEVBATTERY" );
NextMessageTime < gpGlobals->time + 4.0;
NextMessageTime = gpGlobals->time + 4.0;
}
return FALSE;
}