Fix warnings.

This commit is contained in:
Night Owl 2018-08-17 02:09:44 +05:00
parent 183aa9f6f2
commit 9471f12795
5 changed files with 17 additions and 17 deletions

View File

@ -83,7 +83,7 @@ int CPoolstick::GetItemInfo(ItemInfo *p)
return 1; return 1;
} }
int CBeretta::AddToPlayer( CBasePlayer *pPlayer ) int CPoolstick::AddToPlayer( CBasePlayer *pPlayer )
{ {
if( CBasePlayerWeapon::AddToPlayer( pPlayer ) ) if( CBasePlayerWeapon::AddToPlayer( pPlayer ) )
{ {

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@ -216,7 +216,7 @@ int CSPForce :: TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, flo
//========================================================= //=========================================================
void CSPForce :: Shoot ( void ) void CSPForce :: Shoot ( void )
{ {
if (m_hEnemy == NULL) if (m_hEnemy == 0)
{ {
return; return;
} }
@ -243,7 +243,7 @@ void CSPForce :: Shoot ( void )
//========================================================= //=========================================================
void CSPForce :: Beretta ( void ) void CSPForce :: Beretta ( void )
{ {
if (m_hEnemy == NULL) if (m_hEnemy == 0)
{ {
return; return;
} }

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@ -154,7 +154,7 @@ const char *CTerror::pTerrorSentences[] =
"TR_TAUNT", // say rude things "TR_TAUNT", // say rude things
}; };
enum typedef enum
{ {
TERROR_SENT_NONE = -1, TERROR_SENT_NONE = -1,
TERROR_SENT_GREN = 0, TERROR_SENT_GREN = 0,
@ -631,10 +631,10 @@ Schedule_t *CTerror :: GetSchedule( void )
// before he starts pluggin away. // before he starts pluggin away.
if (FOkToSpeak())// && RANDOM_LONG(0,1)) if (FOkToSpeak())// && RANDOM_LONG(0,1))
{ {
if ((m_hEnemy != NULL) && m_hEnemy->IsPlayer()) if ((m_hEnemy != 0) && m_hEnemy->IsPlayer())
// player // player
SENTENCEG_PlayRndSz( ENT(pev), "TR_ALERT", TERROR_SENTENCE_VOLUME, TERROR_ATTN, 0, m_voicePitch); SENTENCEG_PlayRndSz( ENT(pev), "TR_ALERT", TERROR_SENTENCE_VOLUME, TERROR_ATTN, 0, m_voicePitch);
else if ((m_hEnemy != NULL) && else if ((m_hEnemy != 0) &&
(m_hEnemy->Classify() != CLASS_PLAYER_ALLY) && (m_hEnemy->Classify() != CLASS_PLAYER_ALLY) &&
(m_hEnemy->Classify() != CLASS_HUMAN_PASSIVE) && (m_hEnemy->Classify() != CLASS_HUMAN_PASSIVE) &&
(m_hEnemy->Classify() != CLASS_MACHINE)) (m_hEnemy->Classify() != CLASS_MACHINE))
@ -672,7 +672,7 @@ Schedule_t *CTerror :: GetSchedule( void )
// 10% chance of flinch. // 10% chance of flinch.
int iPercent = RANDOM_LONG(0,99); int iPercent = RANDOM_LONG(0,99);
if ( iPercent <= 90 && m_hEnemy != NULL ) if ( iPercent <= 90 && m_hEnemy != 0 )
{ {
// only try to take cover if we actually have an enemy! // only try to take cover if we actually have an enemy!
@ -908,7 +908,7 @@ Schedule_t* CTerror :: GetScheduleOfType ( int Type )
} }
case SCHED_FAIL: case SCHED_FAIL:
{ {
if ( m_hEnemy != NULL ) if ( m_hEnemy != 0 )
{ {
// grunt has an enemy, so pick a different default fail schedule most likely to help recover. // grunt has an enemy, so pick a different default fail schedule most likely to help recover.
return &slGruntCombatFail[ 0 ]; return &slGruntCombatFail[ 0 ];

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@ -93,7 +93,7 @@ int CToadGrenade :: Classify ( void )
if (m_iMyClass != 0) if (m_iMyClass != 0)
return m_iMyClass; // protect against recursion return m_iMyClass; // protect against recursion
if (m_hEnemy != NULL) if (m_hEnemy != 0)
{ {
m_iMyClass = CLASS_INSECT; // no one cares about it m_iMyClass = CLASS_INSECT; // no one cares about it
switch( m_hEnemy->Classify( ) ) switch( m_hEnemy->Classify( ) )
@ -180,13 +180,13 @@ void CToadGrenade :: Killed( entvars_t *pevAttacker, int iGib )
UTIL_BloodDrips( pev->origin, g_vecZero, BloodColor(), 80 ); UTIL_BloodDrips( pev->origin, g_vecZero, BloodColor(), 80 );
if (m_hOwner != NULL) if (m_hOwner != 0)
RadiusDamage ( pev, m_hOwner->pev, pev->dmg, CLASS_NONE, DMG_BLAST ); RadiusDamage ( pev, m_hOwner->pev, pev->dmg, CLASS_NONE, DMG_BLAST );
else else
RadiusDamage ( pev, pev, pev->dmg, CLASS_NONE, DMG_BLAST ); RadiusDamage ( pev, pev, pev->dmg, CLASS_NONE, DMG_BLAST );
// reset owner so death message happens // reset owner so death message happens
if (m_hOwner != NULL) if (m_hOwner != 0)
pev->owner = m_hOwner->edict(); pev->owner = m_hOwner->edict();
CBaseMonster :: Killed( pevAttacker, GIB_ALWAYS ); CBaseMonster :: Killed( pevAttacker, GIB_ALWAYS );
@ -244,7 +244,7 @@ void CToadGrenade::HuntThink( void )
m_flNextHunt = gpGlobals->time + 2.0; m_flNextHunt = gpGlobals->time + 2.0;
CBaseEntity *pOther = NULL; CBaseEntity *pOther = 0;
Vector vecDir; Vector vecDir;
TraceResult tr; TraceResult tr;
@ -254,7 +254,7 @@ void CToadGrenade::HuntThink( void )
UTIL_MakeVectors( pev->angles ); UTIL_MakeVectors( pev->angles );
if (m_hEnemy == NULL || !m_hEnemy->IsAlive()) if (m_hEnemy == 0 || !m_hEnemy->IsAlive())
{ {
// find target, bounce a bit towards it. // find target, bounce a bit towards it.
Look( 512 ); Look( 512 );
@ -273,7 +273,7 @@ void CToadGrenade::HuntThink( void )
if (flpitch < 80) if (flpitch < 80)
flpitch = 80; flpitch = 80;
if (m_hEnemy != NULL) if (m_hEnemy != 0)
{ {
if (FVisible( m_hEnemy )) if (FVisible( m_hEnemy ))
{ {
@ -331,7 +331,7 @@ void CToadGrenade::SuperBounceTouch( CBaseEntity *pOther )
return; return;
// at least until we've bounced once // at least until we've bounced once
pev->owner = NULL; pev->owner = 0;
pev->angles.x = 0; pev->angles.x = 0;
pev->angles.z = 0; pev->angles.z = 0;
@ -356,7 +356,7 @@ void CToadGrenade::SuperBounceTouch( CBaseEntity *pOther )
// ALERT( at_console, "hit enemy\n"); // ALERT( at_console, "hit enemy\n");
ClearMultiDamage( ); ClearMultiDamage( );
pOther->TraceAttack(pev, gSkillData.toadDmgBite, gpGlobals->v_forward, &tr, DMG_SLASH ); pOther->TraceAttack(pev, gSkillData.toadDmgBite, gpGlobals->v_forward, &tr, DMG_SLASH );
if (m_hOwner != NULL) if (m_hOwner != 0)
ApplyMultiDamage( pev, m_hOwner->pev ); ApplyMultiDamage( pev, m_hOwner->pev );
else else
ApplyMultiDamage( pev, pev ); ApplyMultiDamage( pev, pev );

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@ -291,7 +291,7 @@ class CItemBattery : public CItem
{ {
EMIT_SOUND( pPlayer->edict(), CHAN_ITEM, "barney/nope.wav", 1, ATTN_NORM ); EMIT_SOUND( pPlayer->edict(), CHAN_ITEM, "barney/nope.wav", 1, ATTN_NORM );
UTIL_ShowMessageAll( "NOHEVBATTERY" ); UTIL_ShowMessageAll( "NOHEVBATTERY" );
NextMessageTime < gpGlobals->time + 4.0; NextMessageTime = gpGlobals->time + 4.0;
} }
return FALSE; return FALSE;
} }