From 9812574734ce3c91926ec51369bd321bab547f24 Mon Sep 17 00:00:00 2001 From: mittorn Date: Tue, 11 Oct 2016 15:59:17 +0300 Subject: [PATCH] Make CoopTouch'ed door not activate targets --- dlls/doors.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/dlls/doors.cpp b/dlls/doors.cpp index 1898c046..23d96517 100644 --- a/dlls/doors.cpp +++ b/dlls/doors.cpp @@ -62,6 +62,11 @@ public: return; if( !(pOther->pev->button & IN_USE) ) return; + if( pev->target ) + { + pev->target = 0; + m_savedtarget = pev->target; + } DoorActivate(); } } @@ -85,6 +90,7 @@ public: BYTE m_bUnlockedSound; BYTE m_bUnlockedSentence; bool m_fActivated; + string_t m_savedtarget; }; TYPEDESCRIPTION CBaseDoor::m_SaveData[] = @@ -588,6 +594,8 @@ void CBaseDoor::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE use if( pev->size.x < 50 || pev->size.y < 50 ) m_fActivated = true; } + if( !pev->target && m_savedtarget ) + pev->target = m_savedtarget, m_savedtarget = 0; DoorActivate(); } }