mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-22 09:57:21 +01:00
Fix being able to break scripted_sequence by +using friendly NPCs to make them follow player (#375)
This commit is contained in:
parent
1ed4c1d899
commit
991fd0cd4a
@ -1344,7 +1344,7 @@ void CTalkMonster::StartFollowing( CBaseEntity *pLeader )
|
|||||||
|
|
||||||
BOOL CTalkMonster::CanFollow( void )
|
BOOL CTalkMonster::CanFollow( void )
|
||||||
{
|
{
|
||||||
if( m_MonsterState == MONSTERSTATE_SCRIPT )
|
if( m_MonsterState == MONSTERSTATE_SCRIPT || m_IdealMonsterState == MONSTERSTATE_SCRIPT )
|
||||||
{
|
{
|
||||||
if( !m_pCine )
|
if( !m_pCine )
|
||||||
return FALSE;
|
return FALSE;
|
||||||
|
Loading…
Reference in New Issue
Block a user