diff --git a/dlls/weapons.h b/dlls/weapons.h index 9f9f9412..45e90854 100644 --- a/dlls/weapons.h +++ b/dlls/weapons.h @@ -809,7 +809,6 @@ public: BOOL Deploy( void ); void Reload( void ); void WeaponIdle( void ); - BOOL IsUseable(); float m_flNextAnimTime; int m_iShell; diff --git a/dlls/zx/mp41a.cpp b/dlls/zx/mp41a.cpp index 0d233d82..425becd5 100644 --- a/dlls/zx/mp41a.cpp +++ b/dlls/zx/mp41a.cpp @@ -284,12 +284,6 @@ void CMP41a::WeaponIdle( void ) m_flTimeWeaponIdle = UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 ); // how long till we do this again. } -BOOL CMP41a::IsUseable() -{ - //Can be used if the player has AR grenades. - Solokiller - return CBasePlayerWeapon::IsUseable() || m_pPlayer->m_rgAmmo[m_iSecondaryAmmoType] > 0; -} - class CMP41aAmmoClip : public CBasePlayerAmmo { void Spawn( void )