Hardcode evil scientist health.

This commit is contained in:
Andrey Akhmichin 2024-01-02 10:45:38 +05:00
parent f192a47e90
commit 9bc467652f
1 changed files with 1 additions and 1 deletions

View File

@ -173,7 +173,7 @@ void CEvisci::Spawn()
pev->solid = SOLID_SLIDEBOX;
pev->movetype = MOVETYPE_STEP;
m_bloodColor = BLOOD_COLOR_RED;
pev->health = gSkillData.zombieHealth;
pev->health = 800;
pev->view_ofs = VEC_VIEW;// position of the eyes relative to monster's origin.
m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result )
m_MonsterState = MONSTERSTATE_NONE;