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https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-22 01:47:45 +01:00
Mobility interface, flashlight button switch
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@ -29,16 +29,16 @@ extern "C"
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#include <string.h>
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#ifdef _WIN32
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#ifdef _WIN32
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#define DLLEXPORT __declspec( dllexport )
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#else
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#define DLLEXPORT
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#endif
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#else
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#define DLLEXPORT
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#endif
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cl_enginefunc_t gEngfuncs;
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CHud gHUD;
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mobile_engfuncs_t *gMobileEngfuncs = NULL;
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void InitInput (void);
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void EV_HookEvents( void );
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void IN_Commands( void );
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@ -66,6 +66,7 @@ int DLLEXPORT HUD_GetHullBounds( int hullnumber, float *mins, float *maxs );
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void DLLEXPORT HUD_Frame( double time );
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void DLLEXPORT HUD_VoiceStatus(int entindex, qboolean bTalking);
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void DLLEXPORT HUD_DirectorMessage( int iSize, void *pbuf );
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void DLLEXPORT HUD_MobilityInterface( mobile_engfuncs_t *gpMobileEngfuncs );
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}
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/*
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@ -260,7 +261,7 @@ Called when a player starts or stops talking.
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void DLLEXPORT HUD_VoiceStatus(int entindex, qboolean bTalking)
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{
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}
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/*
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@ -276,4 +277,9 @@ void DLLEXPORT HUD_DirectorMessage( int iSize, void *pbuf )
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gHUD.m_Spectator.DirectorMessage( iSize, pbuf );
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}
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void DLLEXPORT HUD_MobilityInterface( mobile_engfuncs_t *gpMobileEngfuncs )
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{
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if( gpMobileEngfuncs->version != MOBILITY_API_VERSION )
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return;
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gMobileEngfuncs = gpMobileEngfuncs;
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}
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@ -36,8 +36,10 @@ typedef int (*pfnUserMsgHook)(const char *pszName, int iSize, void *pbuf);
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#include "../engine/cdll_int.h"
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#include "../dlls/cdll_dll.h"
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#define _cdecl
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#include <string.h>
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#define _cdecl
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#include <string.h>
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extern cl_enginefunc_t gEngfuncs;
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#include "../engine/mobility_int.h"
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extern mobile_engfuncs_t *gMobileEngfuncs;
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@ -96,7 +96,16 @@ int CHudFlashlight:: MsgFunc_Flashlight(const char *pszName, int iSize, void *p
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int CHudFlashlight::Draw(float flTime)
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{
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if ( gHUD.m_iHideHUDDisplay & ( HIDEHUD_FLASHLIGHT | HIDEHUD_ALL ) )
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static bool show = ( gHUD.m_iHideHUDDisplay & ( HIDEHUD_FLASHLIGHT | HIDEHUD_ALL ) );
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if( show != !( gHUD.m_iHideHUDDisplay & ( HIDEHUD_FLASHLIGHT | HIDEHUD_ALL ) ) )
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{
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show = !( gHUD.m_iHideHUDDisplay & ( HIDEHUD_FLASHLIGHT | HIDEHUD_ALL ) );
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if( gMobileEngfuncs )
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{
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gMobileEngfuncs->pfnTouchHideButtons( "flashlight", !show );
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}
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}
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if ( !show )
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return 1;
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int r, g, b, x, y, a;
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@ -27,6 +27,7 @@
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#include "parsemsg.h"
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#include <string.h>
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#include "mobility_int.h"
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DECLARE_MESSAGE(m_Health, Health )
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DECLARE_MESSAGE(m_Health, Damage )
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@ -133,8 +134,18 @@ int CHudHealth:: MsgFunc_Damage(const char *pszName, int iSize, void *pbuf )
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// Actually took damage?
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if ( damageTaken > 0 || armor > 0 )
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{
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CalcDamageDirection(vecFrom);
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if( gMobileEngfuncs && damageTaken > 0 )
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{
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float time = damageTaken * 4.0f;
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if( time > 200.0f ) time = 200.0f;
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gMobileEngfuncs->pfnVibrate( time, 0 );
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}
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}
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return 1;
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}
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82
engine/mobility_int.h
Normal file
82
engine/mobility_int.h
Normal file
@ -0,0 +1,82 @@
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/*
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mobility_int.h - interface between engine and client for mobile platforms
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Copyright (C) 2015 a1batross
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#pragma once
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#ifndef MOBILITY_INT_H
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#define MOBILITY_INT_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define MOBILITY_API_VERSION 2
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#define MOBILITY_CLIENT_EXPORT "HUD_MobilityInterface"
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#define VIBRATE_NORMAL (1U << 0) // just vibrate for given "life"
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#define TOUCH_FL_HIDE (1U << 0)
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#define TOUCH_FL_NOEDIT (1U << 1)
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#define TOUCH_FL_CLIENT (1U << 2)
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#define TOUCH_FL_MP (1U << 3)
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#define TOUCH_FL_SP (1U << 4)
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#define TOUCH_FL_DEF_SHOW (1U << 5)
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#define TOUCH_FL_DEF_HIDE (1U << 6)
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#define TOUCH_FL_DRAW_ADDITIVE (1U << 7)
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#define TOUCH_FL_STROKE (1U << 8)
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#define TOUCH_FL_PRECISION (1U << 9)
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typedef struct mobile_engfuncs_s
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{
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// indicates version of API. Should be equal to MOBILITY_API_VERSION
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// version changes when existing functions are changes
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int version;
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// vibration control
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// life -- time to vibrate in ms
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void (*pfnVibrate)( float life, char flags );
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// enable text input
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void (*pfnEnableTextInput)( int enable );
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// add temporaty button, edit will be disabled
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void (*pfnTouchAddClientButton)( const char *name, const char *texture, const char *command, float x1, float y1, float x2, float y2, unsigned char *color, int round, float aspect, int flags );
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// add button to defaults list. Will be loaded on config generation
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void (*pfnTouchAddDefaultButton)( const char *name, const char *texturefile, const char *command, float x1, float y1, float x2, float y2, unsigned char *color, int round, float aspect, int flags );
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// hide/show buttons by pattern
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void (*pfnTouchHideButtons)( const char *name, unsigned char hide );
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// remove button with given name
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void (*pfnTouchRemoveButton)( const char *name );
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// when enabled, only client buttons shown
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void (*pfnTouchSetClientOnly)( unsigned char state );
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// Clean defaults list
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void (*pfnTouchResetDefaultButtons)();
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// To be continued...
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} mobile_engfuncs_t;
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extern mobile_engfuncs_t *gMobileEngfuncs;
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// function exported from client
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// returns 0 on no error otherwise error
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typedef int (*pfnMobilityInterface)( mobile_engfuncs_t *gMobileEngfuncs );
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#ifdef __cplusplus
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}
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#endif
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#endif
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