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https://github.com/FWGS/hlsdk-xash3d
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wscript: don't force 32-bit for OSX users, as OSX don't support launching 32-bit applications since Catalina
Add `-4` or `--32bits` configure flag to specifically target 32-bit engine Add a fix for VGUI linking from the engine
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@ -28,7 +28,7 @@ def options(opt):
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@conf
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def check_vgui(conf):
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if conf.env.DEST_CPU == 'x86' or (conf.env.DEST_CPU == 'x86_64' and not conf.options.ALLOW64):
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if conf.env.DEST_CPU == 'x86' or (conf.env.DEST_CPU == 'x86_64' and conf.env.DEST_SIZEOF_VOID_P == 4):
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vgui_dest_cpu = 'x86' # link with 32-bit binary when crosscompiling to 32-bit
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else: vgui_dest_cpu = conf.env.DEST_CPU
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13
wscript
13
wscript
@ -26,7 +26,9 @@ def options(opt):
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grp = opt.add_option_group('Common options')
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grp.add_option('-8', '--64bits', action = 'store_true', dest = 'ALLOW64', default = False,
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help = 'allow targetting 64-bit engine(Linux/Windows/OSX x86 only) [default: %(default)s]')
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help = 'allow targetting 64-bit libs (Linux/Windows/OSX x86 only) [default: %(default)s]')
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grp.add_option('-4', '--32bits', action = 'store_true', dest = 'FORCE32', default = False,
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help = 'force targetting 32-bit libs, usually unneeded [default: %(default)s]')
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grp.add_option('--disable-werror', action = 'store_true', dest = 'DISABLE_WERROR', default = False,
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help = 'disable compilation abort on warning')
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grp.add_option('--enable-voicemgr', action = 'store_true', dest = 'USE_VOICEMGR', default = False,
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@ -66,12 +68,13 @@ def configure(conf):
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# We restrict 64-bit builds ONLY for Win/Linux/OSX running on Intel architecture
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# Because compatibility with original GoldSrc
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if conf.env.DEST_OS in ['win32', 'linux', 'darwin'] and conf.env.DEST_CPU == 'x86_64':
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if conf.env.DEST_OS in ['win32', 'linux'] and conf.env.DEST_CPU == 'x86_64':
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conf.env.BIT32_MANDATORY = not conf.options.ALLOW64
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if conf.env.BIT32_MANDATORY:
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Logs.info('WARNING: will build game for 32-bit target')
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else:
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conf.env.BIT32_MANDATORY = False
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conf.env.BIT32_MANDATORY = conf.options.FORCE32
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if conf.env.BIT32_MANDATORY:
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Logs.info('WARNING: will build game for 32-bit target')
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conf.load('force_32bit')
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