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https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-29 05:21:01 +01:00
Fix DLLEXPORT macro and move it's defination to separate file
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@ -99,11 +99,6 @@ HUD_GetStudioModelInterface
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Export this function for the engine to use the studio renderer class to render objects.
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Export this function for the engine to use the studio renderer class to render objects.
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====================
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====================
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*/
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*/
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#ifdef _WIN32
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#define DLLEXPORT __declspec( dllexport )
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#else
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#define DLLEXPORT
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#endif
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extern "C" int DLLEXPORT HUD_GetStudioModelInterface( int version, struct r_studio_interface_s **ppinterface, struct engine_studio_api_s *pstudio )
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extern "C" int DLLEXPORT HUD_GetStudioModelInterface( int version, struct r_studio_interface_s **ppinterface, struct engine_studio_api_s *pstudio )
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{
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{
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if ( version != STUDIO_INTERFACE_VERSION )
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if ( version != STUDIO_INTERFACE_VERSION )
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@ -972,7 +972,7 @@ HUD_GetStudioModelInterface
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Export this function for the engine to use the studio renderer class to render objects.
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Export this function for the engine to use the studio renderer class to render objects.
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====================
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====================
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*/
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*/
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#define DLLEXPORT __declspec( dllexport )
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extern "C" int DLLEXPORT HUD_GetStudioModelInterface( int version, struct r_studio_interface_s **ppinterface, struct engine_studio_api_s *pstudio )
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extern "C" int DLLEXPORT HUD_GetStudioModelInterface( int version, struct r_studio_interface_s **ppinterface, struct engine_studio_api_s *pstudio )
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{
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{
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if ( version != STUDIO_INTERFACE_VERSION )
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if ( version != STUDIO_INTERFACE_VERSION )
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@ -29,13 +29,6 @@ extern "C"
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#include <string.h>
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#include <string.h>
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#ifdef _WIN32
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#define DLLEXPORT __declspec( dllexport )
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#else
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#define DLLEXPORT
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#endif
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cl_enginefunc_t gEngfuncs;
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cl_enginefunc_t gEngfuncs;
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CHud gHUD;
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CHud gHUD;
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mobile_engfuncs_t *gMobileEngfuncs = NULL;
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mobile_engfuncs_t *gMobileEngfuncs = NULL;
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@ -31,13 +31,14 @@ typedef float vec_t;
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typedef int (*pfnUserMsgHook)(const char *pszName, int iSize, void *pbuf);
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typedef int (*pfnUserMsgHook)(const char *pszName, int iSize, void *pbuf);
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#include "util_vector.h"
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#include "util_vector.h"
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#define EXPORT _declspec( dllexport )
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#include "../engine/cdll_int.h"
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#include "../engine/cdll_int.h"
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#include "../dlls/cdll_dll.h"
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#include "../dlls/cdll_dll.h"
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#ifndef __MSC_VER
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#define _cdecl
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#define _cdecl
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#endif
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#include "exportdef.h"
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#include <string.h>
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#include <string.h>
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extern cl_enginefunc_t gEngfuncs;
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extern cl_enginefunc_t gEngfuncs;
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@ -15,7 +15,7 @@
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//
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//
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// cl_util.h
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// cl_util.h
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//
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//
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#include "exportdef.h"
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#include "cvardef.h"
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#include "cvardef.h"
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#ifndef TRUE
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#ifndef TRUE
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@ -18,12 +18,6 @@
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#include "demo_api.h"
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#include "demo_api.h"
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#include <memory.h>
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#include <memory.h>
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#ifdef _WIN32
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#define DLLEXPORT __declspec( dllexport )
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#else
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#define DLLEXPORT
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#endif
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int g_demosniper = 0;
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int g_demosniper = 0;
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int g_demosniperdamage = 0;
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int g_demosniperdamage = 0;
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float g_demosniperorg[3];
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float g_demosniperorg[3];
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@ -20,12 +20,6 @@
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#include "pmtrace.h"
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#include "pmtrace.h"
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#include "pm_shared.h"
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#include "pm_shared.h"
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#ifdef _WIN32
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#define DLLEXPORT __declspec( dllexport )
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#else
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#define DLLEXPORT
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#endif
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void Game_AddObjects( void );
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void Game_AddObjects( void );
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@ -9,13 +9,7 @@
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#define HUD_IFACEH
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#define HUD_IFACEH
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#pragma once
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#pragma once
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#ifdef _WIN32
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#include "exportdef.h"
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#define EXPORT _declspec( dllexport )
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#define _DLLEXPORT __declspec( dllexport )
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#else
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#define EXPORT
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#define _DLLEXPORT
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#endif
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typedef int (*pfnUserMsgHook)(const char *pszName, int iSize, void *pbuf);
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typedef int (*pfnUserMsgHook)(const char *pszName, int iSize, void *pbuf);
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#include "wrect.h"
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#include "wrect.h"
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@ -17,9 +17,7 @@
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#define ROLL 2
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#define ROLL 2
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#ifdef _WIN32
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#ifdef _WIN32
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#define DLLEXPORT __declspec( dllexport )
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#else
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#else
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#define DLLEXPORT
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typedef struct point_s{
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typedef struct point_s{
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int x;
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int x;
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int y;
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int y;
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@ -17,12 +17,6 @@
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#include "cl_entity.h"
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#include "cl_entity.h"
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#include "triangleapi.h"
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#include "triangleapi.h"
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#ifdef _WIN32
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#define DLLEXPORT __declspec( dllexport )
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#else
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#define DLLEXPORT
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#endif
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extern "C"
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extern "C"
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{
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{
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void DLLEXPORT HUD_DrawNormalTriangles( void );
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void DLLEXPORT HUD_DrawNormalTriangles( void );
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@ -51,11 +51,7 @@ CBaseEntity
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// C functions for external declarations that call the appropriate C++ methods
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// C functions for external declarations that call the appropriate C++ methods
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#ifdef _WIN32
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#include "exportdef.h"
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#define EXPORT _declspec( dllexport )
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#else
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#define EXPORT /* */
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#endif
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extern "C" EXPORT int GetEntityAPI( DLL_FUNCTIONS *pFunctionTable, int interfaceVersion );
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extern "C" EXPORT int GetEntityAPI( DLL_FUNCTIONS *pFunctionTable, int interfaceVersion );
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extern "C" EXPORT int GetEntityAPI2( DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion );
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extern "C" EXPORT int GetEntityAPI2( DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion );
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18
dlls/exportdef.h
Normal file
18
dlls/exportdef.h
Normal file
@ -0,0 +1,18 @@
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#ifndef EXPORTDEF_H
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#define EXPORTDEF_H
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#if defined _WIN32 || defined __CYGWIN__
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#ifdef __GNUC__
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#define EXPORT __attribute__ ((dllexport))
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#else
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#define EXPORT __declspec(dllexport) // Note: actually gcc seems to also supports this syntax.
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#endif
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#else
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#if __GNUC__ >= 4
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#define EXPORT __attribute__ ((visibility ("default")))
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#else
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#define EXPORT
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#endif
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#endif
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#define DLLEXPORT EXPORT
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#define _DLLEXPORT EXPORT
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#endif // EXPORTDEF_H
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@ -47,7 +47,10 @@ BOOL WINAPI DllMain(
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return TRUE;
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return TRUE;
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}
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}
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void DLLEXPORT GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals )
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extern "C" void DLLEXPORT GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals ) __attribute__((__stdcall__)) ;
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extern "C" void DLLEXPORT GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals )
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{
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{
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memcpy(&g_engfuncs, pengfuncsFromEngine, sizeof(enginefuncs_t));
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memcpy(&g_engfuncs, pengfuncsFromEngine, sizeof(enginefuncs_t));
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gpGlobals = pGlobals;
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gpGlobals = pGlobals;
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@ -92,13 +92,8 @@ typedef int BOOL;
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// This is the glue that hooks .MAP entity class names to our CPP classes
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// This is the glue that hooks .MAP entity class names to our CPP classes
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// The _declspec forces them to be exported by name so we can do a lookup with GetProcAddress()
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// The _declspec forces them to be exported by name so we can do a lookup with GetProcAddress()
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// The function is used to intialize / allocate the object for the entity
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// The function is used to intialize / allocate the object for the entity
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#ifdef _WIN32
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#define LINK_ENTITY_TO_CLASS(mapClassName,DLLClassName) \
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#define LINK_ENTITY_TO_CLASS(mapClassName,DLLClassName) extern "C" EXPORT void mapClassName( entvars_t *pev ); void mapClassName( entvars_t *pev ) { GetClassPtr( (DLLClassName *)pev ); }
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extern "C" _declspec( dllexport ) void mapClassName( entvars_t *pev ); \
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void mapClassName( entvars_t *pev ) { GetClassPtr( (DLLClassName *)pev ); }
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#else
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#define LINK_ENTITY_TO_CLASS(mapClassName,DLLClassName) extern "C" void mapClassName( entvars_t *pev ); void mapClassName( entvars_t *pev ) { GetClassPtr( (DLLClassName *)pev ); }
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#endif
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//
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//
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