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mirror of https://github.com/FWGS/hlsdk-xash3d synced 2024-11-22 09:57:21 +01:00

Fix crosshair.

This commit is contained in:
Night Owl 2017-07-19 04:11:08 +05:00
parent 946e962f3c
commit a2e4a7ec03

View File

@ -305,6 +305,9 @@ void CHudAmmo::Reset( void )
gHR.Reset();
//VidInit();
wrect_t nullrc = {};
SetCrosshair( 0, nullrc, 0, 0, 0 ); // reset crosshair
m_pWeapon = NULL; // reset last weapon
}
int CHudAmmo::VidInit( void )
@ -606,22 +609,24 @@ int CHudAmmo::MsgFunc_CurWeapon( const char *pszName, int iSize, void *pbuf )
m_pWeapon = pWeapon;
if( gHUD.m_iFOV >= 90 )
if( !( gHUD.m_iHideHUDDisplay & ( HIDEHUD_WEAPONS | HIDEHUD_ALL ) ) )
{
// normal crosshairs
if( fOnTarget && m_pWeapon->hAutoaim )
SetCrosshair( m_pWeapon->hAutoaim, m_pWeapon->rcAutoaim, 255, 255, 255 );
if( gHUD.m_iFOV >= 90 )
{
// normal crosshairs
if( fOnTarget && m_pWeapon->hAutoaim )
SetCrosshair( m_pWeapon->hAutoaim, m_pWeapon->rcAutoaim, 255, 255, 255 );
else
SetCrosshair( m_pWeapon->hCrosshair, m_pWeapon->rcCrosshair, 255, 255, 255 );
}
else
SetCrosshair( m_pWeapon->hCrosshair, m_pWeapon->rcCrosshair, 255, 255, 255 );
}
else
{
// zoomed crosshairs
if( fOnTarget && m_pWeapon->hZoomedAutoaim )
SetCrosshair( m_pWeapon->hZoomedAutoaim, m_pWeapon->rcZoomedAutoaim, 255, 255, 255 );
else
SetCrosshair( m_pWeapon->hZoomedCrosshair, m_pWeapon->rcZoomedCrosshair, 255, 255, 255 );
{
// zoomed crosshairs
if( fOnTarget && m_pWeapon->hZoomedAutoaim )
SetCrosshair( m_pWeapon->hZoomedAutoaim, m_pWeapon->rcZoomedAutoaim, 255, 255, 255 );
else
SetCrosshair( m_pWeapon->hZoomedCrosshair, m_pWeapon->rcZoomedCrosshair, 255, 255, 255 );
}
}
m_fFade = 200.0f; //!!!