Merge pull request #37 from nekonomicon/string_t

A little fixes.
This commit is contained in:
Alibek Omarov 2017-12-11 17:53:08 +03:00 committed by GitHub
commit a319233322
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GPG Key ID: 4AEE18F83AFDEB23
125 changed files with 249 additions and 178 deletions

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@ -5,11 +5,9 @@
// $NoKeywords: $
//=============================================================================
#pragma once
#if !defined( GAMESTUDIOMODELRENDERER_H )
#define GAMESTUDIOMODELRENDERER_H
#if defined( _WIN32 )
#pragma once
#endif
/*
====================
@ -23,4 +21,4 @@ public:
CGameStudioModelRenderer( void );
};
#endif // GAMESTUDIOMODELRENDERER_H
#endif // GAMESTUDIOMODELRENDERER_H

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@ -5,11 +5,9 @@
// $NoKeywords: $
//=============================================================================
#pragma once
#if !defined( GAMESTUDIOMODELRENDERER_H )
#define GAMESTUDIOMODELRENDERER_H
#if defined( _WIN32 )
#pragma once
#endif
/*
====================
@ -52,4 +50,4 @@ private:
bool m_bLocal;
};
#endif // GAMESTUDIOMODELRENDERER_H
#endif // GAMESTUDIOMODELRENDERER_H

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@ -5,11 +5,9 @@
// $NoKeywords: $
//=============================================================================
#pragma once
#if !defined ( STUDIOMODELRENDERER_H )
#define STUDIOMODELRENDERER_H
#if defined( _WIN32 )
#pragma once
#endif
/*
====================

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@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef __AMMO_H__
#define __AMMO_H__

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@ -15,6 +15,9 @@
//
// ammohistory.h
//
#pragma once
#ifndef AMMOHISTORY_H
#define AMMOHISTORY_H
// this is the max number of items in each bucket
#define MAX_WEAPON_POSITIONS MAX_WEAPON_SLOTS
@ -137,3 +140,4 @@ public:
};
extern HistoryResource gHR;
#endif // AMMOHISTORY_H

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@ -7,7 +7,7 @@
// Camera.h -- defines and such for a 3rd person camera
// NOTE: must include quakedef.h first
#pragma once
#ifndef _CAMERA_H_
#define _CAMERA_H_

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@ -25,6 +25,7 @@
// - Drawing the HUD graphics every frame
// - Handling the custum HUD-update packets
//
#pragma once
#ifndef CL_DLL_H
#define CL_DLL_H
typedef unsigned char byte;

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@ -7,11 +7,9 @@
// com_weapons.h
// Shared weapons common function prototypes
#pragma once
#if !defined( COM_WEAPONSH )
#define COM_WEAPONSH
#ifdef _WIN32
#pragma once
#endif
#include "hud_iface.h"

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@ -5,9 +5,9 @@
// $NoKeywords: $
//=============================================================================
#pragma once
#if !defined( DEMOH )
#define DEMOH
#pragma once
// Types of demo messages we can write/parse
enum

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@ -5,6 +5,7 @@
// $NoKeywords: $
//=============================================================================
#pragma once
#if !defined ( EV_HLDMH )
#define EV_HLDMH

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@ -6,6 +6,7 @@
//=============================================================================
// eventscripts.h
#pragma once
#if !defined ( EVENTSCRIPTSH )
#define EVENTSCRIPTSH

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@ -12,6 +12,9 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef HEALTH_H
#define HEALTH_H
#define DMG_IMAGE_LIFE 2 // seconds that image is up
@ -122,3 +125,4 @@ private:
void CalcDamageDirection( vec3_t vecFrom );
void UpdateTiles( float fTime, long bits );
};
#endif // HEALTH_H

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@ -19,6 +19,7 @@
//
// CHud handles the message, calculation, and drawing the HUD
//
#pragma once
#ifndef HUD_H
#define HUD_H
#define RGB_YELLOWISH 0x00FFA000 //255,160,0

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@ -5,9 +5,9 @@
// $NoKeywords: $
//=============================================================================
#pragma once
#if !defined( HUD_IFACEH )
#define HUD_IFACEH
#pragma once
#include "exportdef.h"

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@ -5,9 +5,9 @@
// $NoKeywords: $
//=============================================================================
#ifndef SPECTATOR_H
#define SPECTATOR_H
#pragma once
#ifndef HUD_SPECTATOR_H
#define HUD_SPECTATOR_H
#include "cl_entity.h"

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@ -5,9 +5,9 @@
// $NoKeywords: $
//=============================================================================
#pragma once
#if !defined( IN_DEFSH )
#define IN_DEFSH
#pragma once
// up / down
#define PITCH 0

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@ -1,3 +1,4 @@
#pragma once
#ifndef INPUT_MOUSE_H
#define INPUT_MOUSE_H
#include "cl_dll.h"

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@ -4,10 +4,9 @@
//
// $NoKeywords: $
//=============================================================================
#pragma once
#if !defined( KBUTTONH )
#define KBUTTONH
#pragma once
typedef struct kbutton_s
{

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@ -5,9 +5,9 @@
// $NoKeywords: $
//=============================================================================
#pragma once
#ifndef OVERVIEW_H
#define OVERVIEW_H
#pragma once
//-----------------------------------------------------------------------------
// Purpose: Handles the drawing of the top-down map and all the things on it

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@ -15,6 +15,9 @@
//
// parsemsg.h
//
#pragma once
#ifndef PARSEMSG_H
#define PARSEMSG_H
#define ASSERT( x )
@ -30,6 +33,7 @@ float READ_COORD( void );
float READ_ANGLE( void );
float READ_HIRESANGLE( void );
#endif // PARSEMSG_H

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@ -5,11 +5,9 @@
// $NoKeywords: $
//=============================================================================
#pragma once
#if !defined( STUDIO_UTIL_H )
#define STUDIO_UTIL_H
#if defined( WIN32 )
#pragma once
#endif
#ifndef M_PI
#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h

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@ -15,6 +15,9 @@
// Vector.h
// A subset of the extdll.h in the project HL Entity DLL
//
#pragma once
#ifndef UTIL_VECTOR_H
#define UTIL_VECTOR_H
// Misc C-runtime library headers
#include "stdio.h"
@ -23,7 +26,7 @@
// Header file containing definition of globalvars_t and entvars_t
typedef unsigned int func_t; //
typedef unsigned int string_t; // from engine's pr_comp.h;
typedef int string_t; // from engine's pr_comp.h;
typedef float vec_t; // needed before including progdefs.h
//=========================================================
@ -124,3 +127,4 @@ inline float DotProduct( const Vector& a, const Vector& b) { return( a.x * b.x +
inline Vector CrossProduct(const Vector& a, const Vector& b) { return Vector( a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x ); }
#define vec3_t Vector
#endif // UTIL_VECTOR_H

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@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef BEAMDEF_H
#define BEAMDEF_H
@ -57,4 +57,4 @@ struct beam_s
struct particle_s *particles;
};
#endif//BEAMDEF_H
#endif//BEAMDEF_H

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@ -12,7 +12,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#pragma once
#ifndef BSPFILE_H
#define BSPFILE_H

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@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef CL_ENTITY_H
#define CL_ENTITY_H
@ -102,4 +102,4 @@ struct cl_entity_s
colorVec cvFloorColor;
};
#endif//CL_ENTITY_H
#endif//CL_ENTITY_H

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@ -12,7 +12,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#pragma once
#ifndef COM_MODEL_H
#define COM_MODEL_H
@ -410,4 +410,4 @@ typedef struct
mspriteframedesc_t frames[1];
} msprite_t;
#endif//COM_MODEL_H
#endif//COM_MODEL_H

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@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef CON_NPRINT_H
#define CON_NPRINT_H
@ -22,4 +23,4 @@ typedef struct con_nprint_s
float color[3]; // RGB colors ( 0.0 -> 1.0 scale )
} con_nprint_t;
#endif//CON_NPRINT_H
#endif//CON_NPRINT_H

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@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef CONST_H
#define CONST_H
//
@ -733,7 +734,7 @@ enum
};
typedef unsigned int func_t;
typedef unsigned int string_t;
typedef int string_t;
typedef unsigned char byte;
typedef unsigned short word;

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@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef CVARDEF_H
#define CVARDEF_H

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@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef DEMO_API_H
#define DEMO_API_H
@ -24,4 +24,4 @@ typedef struct demo_api_s
void (*WriteBuffer)( int size, unsigned char *buffer );
} demo_api_t;
#endif//DEMO_API_H
#endif//DEMO_API_H

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@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef DLIGHT_H
#define DLIGHT_H
@ -28,4 +28,4 @@ typedef struct dlight_s
qboolean dark; // subtracts light instead of adding
} dlight_t;
#endif//DLIGHT_H
#endif//DLIGHT_H

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@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef ENTITY_STATE_H
#define ENTITY_STATE_H
@ -183,4 +184,4 @@ typedef struct local_state_s
weapon_data_t weapondata[64];
} local_state_t;
#endif//ENTITY_STATE_H
#endif//ENTITY_STATE_H

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@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef ENTITY_TYPES_H
#define ENTITY_TYPES_H
@ -22,4 +22,4 @@
#define ET_BEAM 3
#define ET_FRAGMENTED 4 // BMODEL or SPRITE that was split across BSP nodes
#endif//ENTITY_TYPES_H
#endif//ENTITY_TYPES_H

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@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef EVENT_API_H
#define EVENT_API_H
@ -51,4 +51,4 @@ typedef struct event_api_s
struct msurface_s *( *EV_TraceSurface )( int ground, float *vstart, float *vend );
} event_api_t;
#endif//EVENT_API_H
#endif//EVENT_API_H

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@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef EVENT_ARGS_H
#define EVENT_ARGS_H
@ -44,4 +45,4 @@ typedef struct event_args_s
int bparam2;
} event_args_t;
#endif//EVENT_ARGS_H
#endif//EVENT_ARGS_H

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@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef EVENT_FLAGS_H
#define EVENT_FLAGS_H
@ -42,4 +42,4 @@
// Only issue event client side ( from shared code )
#define FEV_CLIENT (1<<6)
#endif//EVENT_FLAGS_H
#endif//EVENT_FLAGS_H

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@ -12,7 +12,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#pragma once
#ifndef GAMEINFO_H
#define GAMEINFO_H
@ -46,4 +46,4 @@ typedef struct
int gamemode;
} GAMEINFO;
#endif//GAMEINFO_H
#endif//GAMEINFO_H

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@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef HLTV_H
#define HLTV_H
@ -56,4 +56,4 @@
#define MAX_DIRECTOR_CMD_PARAMETERS 4
#define MAX_DIRECTOR_CMD_STRING 128
#endif//HLTV_H
#endif//HLTV_H

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@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef IVOICETWEAK_H
#define IVOICETWEAK_H
@ -37,4 +37,4 @@ typedef struct IVoiceTweak_s
int (*GetSpeakingVolume)( void );
} IVoiceTweak;
#endif//IVOICETWEAK_H
#endif//IVOICETWEAK_H

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@ -12,7 +12,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#pragma once
#ifndef LIGHTSTYLE_H
#define LIGHTSTYLE_H
@ -26,4 +26,4 @@ typedef struct
float time; // local time is gurantee what new style begins from the start, not mid or end of the sequence
} lightstyle_t;
#endif//LIGHTSTYLE_H
#endif//LIGHTSTYLE_H

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@ -13,7 +13,9 @@
*
****/
// mathlib.h
#pragma once
#ifndef MATHLIB_H
#define MATHLIB_H
#include <math.h>
typedef float vec_t;
@ -98,3 +100,4 @@ float anglemod(float a);
) \
: \
BoxOnPlaneSide( (emins), (emaxs), (p)))
#endif // MATHLIB_H

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@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef NET_API_H
#define NET_API_H
@ -94,4 +94,4 @@ typedef struct net_api_s
void (*SetValueForKey)( char *s, const char *key, const char *value, int maxsize );
} net_api_t;
#endif//NET_APIH
#endif // NET_APIH

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@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef NETADR_H
#define NETADR_H
@ -34,4 +34,4 @@ typedef struct netadr_s
unsigned short port;
} netadr_t;
#endif//NETADR_H
#endif//NETADR_H

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@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef PARTICLEDEF_H
#define PARTICLEDEF_H
@ -51,4 +51,4 @@ typedef struct particle_s
unsigned char context;
} particle_t;
#endif//PARTICLEDEF_H
#endif//PARTICLEDEF_H

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@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef PM_TRACE_H
#define PM_TRACE_H
@ -38,4 +38,4 @@ struct pmtrace_s
int hitgroup;
};
#endif//PM_TRACE_H
#endif//PM_TRACE_H

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@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef QFONT_H
#define QFONT_H
@ -35,4 +35,4 @@ typedef struct qfont_s
byte data[4];
} qfont_t;
#endif//QFONT_H
#endif//QFONT_H

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@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef R_EFX_H
#define R_EFX_H
@ -192,4 +192,4 @@ struct efx_api_s
void (*R_FireCustomDecal)( int textureIndex, int entity, int modelIndex, float *position, int flags, float scale );
};
#endif//R_EFX_H
#endif//R_EFX_H

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@ -12,8 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef R_STUDIOINT_H
#define R_STUDIOINT_H
@ -151,4 +150,4 @@ typedef struct sv_blending_interface_s
const edict_t *pEdict );
} sv_blending_interface_t;
#endif//R_STUDIOINT_H
#endif//R_STUDIOINT_H

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@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef REF_PARAMS_H
#define REF_PARAMS_H
@ -87,4 +87,4 @@ typedef struct ref_overview_s
float flZoom;
} ref_overview_t;
#endif//REF_PARAMS_H
#endif//REF_PARAMS_H

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@ -12,7 +12,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#pragma once
#ifndef RENDER_API_H
#define RENDER_API_H
@ -258,4 +258,4 @@ typedef struct render_interface_s
void (*Mod_ProcessUserData)( struct model_s *mod, qboolean create, const byte *buffer );
} render_interface_t;
#endif//RENDER_API_H
#endif//RENDER_API_H

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@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef SCREENFADE_H
#define SCREENFADE_H
@ -26,4 +26,4 @@ typedef struct screenfade_s
int fadeFlags; // Fading flags
} screenfade_t;
#endif//SCREENFADE_H
#endif//SCREENFADE_H

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@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef STUDIO_EVENT_H
#define STUDIO_EVENT_H
@ -24,4 +24,4 @@ typedef struct mstudioevent_s
char options[64];
} mstudioevent_t;
#endif//STUDIO_EVENT_H
#endif//STUDIO_EVENT_H

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@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef TRIANGLEAPI_H
#define TRIANGLEAPI_H

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@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef USERCMD_H
#define USERCMD_H
@ -36,4 +36,4 @@ typedef struct usercmd_s
vec3_t impact_position;
} usercmd_t;
#endif//USERCMD_H
#endif//USERCMD_H

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@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef WADFILE_H
#define WADFILE_H
@ -76,4 +76,4 @@ typedef struct mip_s
unsigned int offsets[4]; // four mip maps stored
} mip_t;
#endif//WADFILE_H
#endif//WADFILE_H

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@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef WEAPONINFO_H
#define WEAPONINFO_H
@ -47,4 +47,4 @@ typedef struct weapon_data_s
float fuser4;
} weapon_data_t;
#endif//WEAPONINFO_H
#endif//WEAPONINFO_H

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@ -12,7 +12,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#pragma once
#ifndef WRECT_H
#define WRECT_H
@ -21,4 +21,4 @@ typedef struct wrect_s
int left, right, top, bottom;
} wrect_t;
#endif//WRECT_H
#endif//WRECT_H

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@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef ACTIVITY_H
#define ACTIVITY_H

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@ -12,7 +12,9 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef ACTIVITYMAP_H
#define ACTIVITYMAP_H
#define _A( a ) { a, #a }
activity_map_t activity_map[] =
@ -95,3 +97,4 @@ _A( ACT_FLINCH_LEFTLEG ),
_A( ACT_FLINCH_RIGHTLEG ),
{ 0, NULL }
};
#endif // ACTIVITYMAP_H

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@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef ANIMATION_H
#define ANIMATION_H

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@ -12,7 +12,7 @@
* use or distribution of this code by or to any unlicensed person is illegal.
*
****/
#pragma once
#ifndef BASEMONSTER_H
#define BASEMONSTER_H

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@ -49,7 +49,7 @@ public:
virtual int Restore( CRestore &restore );
static TYPEDESCRIPTION m_SaveData[];
int m_preSequence;
string_t m_preSequence;
};
LINK_ENTITY_TO_CLASS( info_bigmomma, CInfoBM )

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@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef CBASE_H
#define CBASE_H
/*
@ -438,7 +439,7 @@ class CBaseDelay : public CBaseEntity
{
public:
float m_flDelay;
int m_iszKillTarget;
string_t m_iszKillTarget;
virtual void KeyValue( KeyValueData *pkvd );
virtual int Save( CSave &save );

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@ -16,7 +16,7 @@
// cdll_dll.h
// this file is included by both the game-dll and the client-dll,
#pragma once
#ifndef CDLL_DLL_H
#define CDLL_DLL_H

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@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef CLIENT_H
#define CLIENT_H

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@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef DECALS_H
#define DECALS_H

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@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef DOORS_H
#define DOORS_H

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@ -380,8 +380,8 @@ public:
void BeamUpdateVars( void );
int m_active;
int m_iszStartEntity;
int m_iszEndEntity;
string_t m_iszStartEntity;
string_t m_iszEndEntity;
float m_life;
int m_boltWidth;
int m_noiseAmplitude;
@ -389,7 +389,7 @@ public:
int m_speed;
float m_restrike;
int m_spriteTexture;
int m_iszSpriteName;
string_t m_iszSpriteName;
int m_frameStart;
float m_radius;
@ -2181,6 +2181,8 @@ public:
void CItemSoda::Precache( void )
{
PRECACHE_MODEL( "models/can.mdl" );
PRECACHE_SOUND( "weapons/g_bounce.wav" );
}
LINK_ENTITY_TO_CLASS( item_sodacan, CItemSoda )

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@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef EFFECTS_H
#define EFFECTS_H
@ -321,7 +322,7 @@ public:
static TYPEDESCRIPTION m_SaveData[];
CSprite *m_pSprite;
int m_iszSpriteName;
string_t m_iszSpriteName;
Vector m_firePosition;
};
#endif //EFFECTS_H

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@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef EXPLODE_H
#define EXPLODE_H
@ -26,4 +27,4 @@ extern DLL_GLOBAL short g_sModelIndexFireball;
extern DLL_GLOBAL short g_sModelIndexSmoke;
extern void ExplosionCreate( const Vector &center, const Vector &angles, edict_t *pOwner, int magnitude, BOOL doDamage );
#endif //EXPLODE_H
#endif // EXPLODE_H

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@ -1,3 +1,4 @@
#pragma once
#ifndef EXPORTDEF_H
#define EXPORTDEF_H
#if defined _WIN32 || defined __CYGWIN__

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@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef EXTDLL_H
#define EXTDLL_H
@ -69,7 +70,7 @@ typedef int BOOL;
// Header file containing definition of globalvars_t and entvars_t
typedef unsigned int func_t;
typedef unsigned int string_t; // from engine's pr_comp.h;
typedef int string_t; // from engine's pr_comp.h;
typedef float vec_t; // needed before including progdefs.h
// Vector class

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@ -13,7 +13,7 @@
*
****/
// Base class for flying monsters. This overrides the movement test & execution code from CBaseMonster
#pragma once
#ifndef FLYINGMONSTER_H
#define FLYINGMONSTER_H

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@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef FUNC_BREAK_H
#define FUNC_BREAK_H
@ -84,7 +85,7 @@ public:
Explosions m_Explosion;
int m_idShard;
float m_angle;
int m_iszGibModel;
int m_iszSpawnObject;
string_t m_iszGibModel;
string_t m_iszSpawnObject;
};
#endif // FUNC_BREAK_H

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@ -120,14 +120,14 @@ protected:
Vector m_barrelPos; // Length of the freakin barrel
float m_spriteScale; // Scale of any sprites we shoot
int m_iszSpriteSmoke;
int m_iszSpriteFlash;
string_t m_iszSpriteSmoke;
string_t m_iszSpriteFlash;
TANKBULLET m_bulletType; // Bullet type
int m_iBulletDamage; // 0 means use Bullet type's default damage
Vector m_sightOrigin; // Last sight of target
int m_spread; // firing spread
int m_iszMaster; // Master entity (game_team_master or multisource)
string_t m_iszMaster; // Master entity (game_team_master or multisource)
};
TYPEDESCRIPTION CFuncTank::m_SaveData[] =

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@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef GAME_H
#define GAME_H

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@ -15,7 +15,9 @@
//=========================================================
// GameRules
//=========================================================
#pragma once
#ifndef GAMERULES_H
#define GAMERULES_H
//#include "weapons.h"
//#include "items.h"
class CBasePlayerItem;
@ -361,3 +363,4 @@ protected:
};
extern DLL_GLOBAL CGameRules *g_pGameRules;
#endif // GAMERULES_H

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@ -959,6 +959,7 @@ void CHGrunt::HandleAnimEvent( MonsterEvent_t *pEvent )
}
}
break;
default:
CSquadMonster::HandleAnimEvent( pEvent );
break;

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@ -15,7 +15,9 @@
//=========================================================
// Hornets
//=========================================================
#pragma once
#ifndef HORNET_H
#define HORNET_H
//=========================================================
// Hornet Defines
//=========================================================
@ -55,3 +57,4 @@ public:
int m_iHornetType;
float m_flFlySpeed;
};
#endif // HORNET_H

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@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef ITEMS_H
#define ITEMS_H

View File

@ -38,7 +38,7 @@ public:
private:
int m_iStyle;
int m_iszPattern;
string_t m_iszPattern;
};
LINK_ENTITY_TO_CLASS( light, CLight )

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@ -12,6 +12,7 @@
* use or distribution of this code by or to any unlicensed person is illegal.
*
****/
#pragma once
#ifndef MONSTERS_H
#include "skill.h"
#define MONSTERS_H

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@ -45,8 +45,8 @@ public:
void EXPORT FieldUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
int m_iszXController;
int m_iszYController;
string_t m_iszXController;
string_t m_iszYController;
float m_flSpread;
float m_flDelay;
int m_iCount;

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@ -15,6 +15,7 @@
//=========================================================
// nodes.h
//=========================================================
#pragma once
#ifndef NODES_H
#define NODES_H
//=========================================================

View File

@ -12,9 +12,9 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef PHYSCALLBACK_H
#define PHYSCALLBACK_H
#pragma once
#include "physint.h"

View File

@ -12,12 +12,12 @@
* without written permission from Valve LLC.
*
****/
#ifndef PLANE_H
#define PLANE_H
//=========================================================
// Plane
//=========================================================
#ifndef PLANE_H
#define PLANE_H
class CPlane
{
public:

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@ -1619,9 +1619,9 @@ public:
CFuncTrackTrain *m_train;
int m_trackTopName;
int m_trackBottomName;
int m_trainName;
string_t m_trackTopName;
string_t m_trackBottomName;
string_t m_trainName;
TRAIN_CODE m_code;
int m_targetState;
int m_use;

View File

@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef PLAYER_H
#define PLAYER_H

View File

@ -13,6 +13,7 @@
*
****/
// Implementation in UTIL.CPP
#pragma once
#ifndef SAVERESTORE_H
#define SAVERESTORE_H

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@ -15,7 +15,7 @@
//=========================================================
// Scheduling
//=========================================================
#pragma once
#ifndef SCHEDULE_H
#define SCHEDULE_H

View File

@ -907,15 +907,15 @@ public:
BOOL StartSentence( CBaseMonster *pTarget );
private:
int m_iszSentence; // string index for idle animation
int m_iszEntity; // entity that is wanted for this sentence
string_t m_iszSentence; // string index for idle animation
string_t m_iszEntity; // entity that is wanted for this sentence
float m_flRadius; // range to search
float m_flDuration; // How long the sentence lasts
float m_flRepeat; // repeat rate
float m_flAttenuation;
float m_flVolume;
BOOL m_active;
int m_iszListener; // name of entity to look at while talking
string_t m_iszListener; // name of entity to look at while talking
};
#define SF_SENTENCE_ONCE 0x0001

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@ -12,6 +12,7 @@
* use or distribution of this code by or to any unlicensed person is illegal.
*
****/
#pragma once
#ifndef SCRIPTED_H
#define SCRIPTED_H
@ -77,9 +78,9 @@ public:
void AllowInterrupt( BOOL fAllow );
int IgnoreConditions( void );
int m_iszIdle; // string index for idle animation
int m_iszPlay; // string index for scripted animation
int m_iszEntity; // entity that is wanted for this script
string_t m_iszIdle; // string index for idle animation
string_t m_iszPlay; // string index for scripted animation
string_t m_iszEntity; // entity that is wanted for this script
int m_fMoveTo;
int m_iFinishSchedule;
float m_flRadius; // range to search

View File

@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef SCRIPTEVENT_H
#define SCRIPTEVENT_H
@ -26,4 +27,4 @@
#define SCRIPT_EVENT_SOUND_VOICE 1008 // Play named wave file (on CHAN_VOICE)
#define SCRIPT_EVENT_SENTENCE_RND1 1009 // Play sentence group 25% of the time
#define SCRIPT_EVENT_NOT_DEAD 1010 // Bring back to life (for life/death sequences)
#endif //SCRIPTEVENT_H
#endif // SCRIPTEVENT_H

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@ -15,13 +15,16 @@
//=========================================================
// skill.h - skill level concerns
//=========================================================
#pragma once
#ifndef SKILL_H
#define SKILL_H
struct skilldata_t
{
int iSkillLevel; // game skill level
// Monster Health & Damage
float agruntHealth;
float agruntHealth;
float agruntDmgPunch;
float apacheHealth;
@ -143,3 +146,4 @@ extern DLL_GLOBAL int g_iSkillLevel;
#define SKILL_EASY 1
#define SKILL_MEDIUM 2
#define SKILL_HARD 3
#endif // SKILL_H

View File

@ -17,6 +17,9 @@
// spawns, and handles the world's active and free sound
// lists.
//=========================================================
#pragma once
#ifndef SOUNDENT_H
#define SOUNDENT_H
#define MAX_WORLD_SOUNDS 64 // maximum number of sounds handled by the world at one time.
@ -91,3 +94,4 @@ public:
private:
CSound m_SoundPool[ MAX_WORLD_SOUNDS ];
};
#endif // SOUNDENT_H

View File

@ -13,6 +13,9 @@
*
****/
// Spectator.h
#pragma once
#ifndef SPECTATOR_H
#define SPECTATOR_H
class CBaseSpectator : public CBaseEntity
{
@ -25,3 +28,4 @@ public:
private:
void SpectatorImpulseCommand( void );
};
#endif // SPECTATOR_H

View File

@ -4,10 +4,12 @@
//
// $NoKeywords: $
//=============================================================================
//=========================================================
// squad.h
//=========================================================
#pragma once
#ifndef SQUAD_H
#define SQUAD_H
// these are special group roles that are assigned to members when the group is formed.
// the reason these are explicitly assigned and tasks like throwing grenades to flush out
@ -19,3 +21,4 @@
#define bits_SQUAD_FLANK_RIGHT ( 1 << 1 )
#define bits_SQUAD_ADVANCE ( 1 << 2 )
#define bits_SQUAD_FLUSH_ATTACK ( 1 << 3 )
#endif // SQUAD_H

View File

@ -16,6 +16,9 @@
// CSquadMonster - all the extra data for monsters that
// form squads.
//=========================================================
#pragma once
#ifndef SQUADMONSTER_H
#define SQUADMONSTER_H
#define SF_SQUADMONSTER_LEADER 32
@ -116,3 +119,4 @@ public:
MONSTERSTATE GetIdealState( void );
Schedule_t *GetScheduleOfType( int iType );
};
#endif // SQUADMONSTER_H

View File

@ -12,6 +12,7 @@
* use or distribution of this code by or to any unlicensed person is illegal.
*
****/
#pragma once
#ifndef TALKMONSTER_H
#define TALKMONSTER_H
@ -162,8 +163,8 @@ public:
int m_voicePitch; // pitch of voice for this head
const char *m_szGrp[TLK_CGROUPS]; // sentence group names
float m_useTime; // Don't allow +USE until this time
int m_iszUse; // Custom +USE sentence group (follow)
int m_iszUnUse; // Custom +USE sentence group (stop following)
string_t m_iszUse; // Custom +USE sentence group (follow)
string_t m_iszUnUse; // Custom +USE sentence group (stop following)
float m_flLastSaidSmelled;// last time we talked about something that stinks
float m_flStopTalkTime;// when in the future that I'll be done saying this sentence.

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@ -15,6 +15,9 @@
//
// teamplay_gamerules.h
//
#pragma once
#ifndef TEAMPLAY_GAMERULES_H
#define TEAMPLAY_GAMERULES_H
#define MAX_TEAMNAME_LENGTH 16
#define MAX_TEAMS 32
@ -55,3 +58,4 @@ private:
BOOL m_teamLimit; // This means the server set only some teams as valid
char m_szTeamList[TEAMPLAY_TEAMLISTLENGTH];
};
#endif // TEAMPLAY_GAMERULES_H

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