Avoid lags using movevar.

This commit is contained in:
Andrey Akhmichin 2023-04-10 01:53:41 +05:00
parent b3223d9324
commit a4a2b34386
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2 changed files with 3 additions and 1 deletions

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@ -2815,6 +2815,7 @@ void CBasePlayer::Spawn( void )
g_engfuncs.pfnSetPhysicsKeyValue( edict(), "slj", "0" );
g_engfuncs.pfnSetPhysicsKeyValue( edict(), "hl", "1" );
g_engfuncs.pfnSetPhysicsKeyValue( edict(), "fr", "1" );
pev->fov = m_iFOV = 0;// init field of view.
m_iClientFOV = -1; // make sure fov reset is sent

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@ -3319,7 +3319,8 @@ void PM_Move( struct playermove_s *ppmove, int server )
}
// Reset friction after each movement to FrictionModifier Triggers work still.
if( pmove->movetype == MOVETYPE_WALK )
// Use movevar to avoid lags with different clients and servers.
if( !( pmove->multiplayer && atoi( pmove->PM_Info_ValueForKey( pmove->physinfo, "fr" )) == 0 ) && pmove->movetype == MOVETYPE_WALK )
{
pmove->friction = 1.0f;
}