diff --git a/dlls/weapons.h b/dlls/weapons.h index 471af83f..475dee2d 100644 --- a/dlls/weapons.h +++ b/dlls/weapons.h @@ -286,7 +286,9 @@ public: // int m_iIdPrimary; // Unique Id for primary ammo // int m_iIdSecondary; // Unique Id for secondary ammo Vector m_SpawnPoint; +#ifndef CLIENT_DLL virtual float TouchGravGun( CBaseEntity *attacker, int stage); +#endif }; @@ -372,7 +374,9 @@ public: CBaseEntity* Respawn( void ); void EXPORT Materialize( void ); +#ifndef CLIENT_DLL virtual float TouchGravGun( CBaseEntity *attacker, int stage); +#endif Vector m_SpawnPoint; };