mirror of https://github.com/FWGS/hlsdk-xash3d
One shot per click.
This commit is contained in:
parent
0034da4f35
commit
b30c90e2d1
|
@ -127,6 +127,9 @@ void CGlock::SecondaryAttack( void )
|
|||
|
||||
void CGlock::PrimaryAttack( void )
|
||||
{
|
||||
if( FBitSet( m_pPlayer->m_afButtonLast, IN_ATTACK ) )
|
||||
return;
|
||||
|
||||
GlockFire( 0.01, 0.2, TRUE );
|
||||
}
|
||||
|
||||
|
|
|
@ -101,6 +101,9 @@ void CTorch::Holster( int skiplocal /*= 0*/ )
|
|||
|
||||
void CTorch::PrimaryAttack()
|
||||
{
|
||||
if( FBitSet( m_pPlayer->m_afButtonLast, IN_ATTACK ) )
|
||||
return;
|
||||
|
||||
SendWeaponAnim( TORCH_SWITCH );
|
||||
|
||||
EMIT_SOUND( ENT( pev ), CHAN_VOICE, "items/flashlight1.wav", VOL_NORM, ATTN_NORM );
|
||||
|
|
|
@ -117,6 +117,9 @@ BOOL CShotgun::Deploy()
|
|||
|
||||
void CShotgun::PrimaryAttack()
|
||||
{
|
||||
if( FBitSet( m_pPlayer->m_afButtonLast, IN_ATTACK ) )
|
||||
return;
|
||||
|
||||
// don't fire underwater
|
||||
if( m_pPlayer->pev->waterlevel == 3 )
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue