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Fix removing squad member
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@ -167,7 +167,7 @@ void CSquadMonster::SquadRemove( CSquadMonster *pRemove )
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{
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for( int i = 0; i < MAX_SQUAD_MEMBERS - 1; i++ )
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{
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if( pSquadLeader->m_hSquadMember[i] == this )
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if( pSquadLeader->m_hSquadMember[i] == pRemove )
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{
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pSquadLeader->m_hSquadMember[i] = NULL;
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break;
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