mirror of https://github.com/FWGS/hlsdk-xash3d
Update islave_deamon.cpp.
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@ -44,6 +44,7 @@ class CISlave : public CSquadMonster
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public:
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public:
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void Spawn( void );
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void Spawn( void );
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void Precache( void );
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void Precache( void );
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void UpdateOnRemove();
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void SetYawSpeed( void );
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void SetYawSpeed( void );
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int ISoundMask( void );
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int ISoundMask( void );
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int Classify ( void );
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int Classify ( void );
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@ -62,7 +63,7 @@ public:
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void Killed( entvars_t *pevAttacker, int iGib );
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void Killed( entvars_t *pevAttacker, int iGib );
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void StartTask ( Task_t *pTask );
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void StartTask( Task_t *pTask );
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Schedule_t *GetSchedule( void );
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Schedule_t *GetSchedule( void );
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Schedule_t *GetScheduleOfType ( int Type );
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Schedule_t *GetScheduleOfType ( int Type );
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CUSTOM_SCHEDULES;
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CUSTOM_SCHEDULES;
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@ -583,6 +584,12 @@ void CISlave :: Precache()
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UTIL_PrecacheOther( "test_effect" );
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UTIL_PrecacheOther( "test_effect" );
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}
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}
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void CISlave::UpdateOnRemove()
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{
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CBaseEntity::UpdateOnRemove();
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ClearBeams();
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}
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//=========================================================
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//=========================================================
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// TakeDamage - get provoked when injured
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// TakeDamage - get provoked when injured
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