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Merge fix for blocked door sound from bubblemod.
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@ -750,6 +750,11 @@ void CBaseDoor::Blocked( CBaseEntity *pOther )
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// so let it just squash the object to death real fast
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// so let it just squash the object to death real fast
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if( m_flWait >= 0 )
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if( m_flWait >= 0 )
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{
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{
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// BMod Start - Door sound fix.
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if( !FBitSet( pev->spawnflags, SF_DOOR_SILENT ) )
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STOP_SOUND( ENT( pev ), CHAN_STATIC, (char*)STRING( pev->noiseMoving ) );
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// BMod End
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if( m_toggle_state == TS_GOING_DOWN )
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if( m_toggle_state == TS_GOING_DOWN )
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{
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{
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DoorGoUp();
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DoorGoUp();
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