mirror of https://github.com/FWGS/hlsdk-xash3d
Don't stuck on level transitions.
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@ -1699,7 +1699,7 @@ int PM_CheckStuck( void )
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//
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// Deal with precision error in network.
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//
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if( !pmove->server )
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if( !( pmove->server && pmove->multiplayer ))
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{
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// World or BSP model
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if( ( hitent == 0 ) || ( pmove->physents[hitent].model != NULL ) )
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