diff --git a/dlls/ar2.cpp b/dlls/ar2.cpp index f9af679b..6e4061c4 100644 --- a/dlls/ar2.cpp +++ b/dlls/ar2.cpp @@ -131,7 +131,7 @@ void CAR2Ball::Spawn() { Precache(); pev->movetype = MOVETYPE_BOUNCE; - pev->solid = SOLID_SLIDEBOX; + pev->solid = SOLID_BBOX; UTIL_SetOrigin(pev, pev->origin); SetTouch(&CAR2Ball::AR2Touch); // Bounce if touched @@ -152,7 +152,8 @@ void CAR2Ball::Spawn() SET_MODEL(ENT(pev), "models/ar2grenade.mdl"); pev->dmg = 60; m_fRegisteredSound = FALSE; - UTIL_SetSize(pev, Vector(-8, -8, -8), Vector(8, 8, 8)); + //UTIL_SetSize(pev, Vector(-8, -8, -8), Vector(8, 8, 8)); + UTIL_SetSize( pev, Vector( -4, -4, -4 ), Vector( 4, 4, 4 ) ); UTIL_SetOrigin(pev, pev->origin); pev->avelocity.x = RANDOM_LONG(-1000, 1000); pev->avelocity.y = RANDOM_LONG(-1000, 1000); @@ -605,10 +606,16 @@ void CAR2::SecondaryAttack(void) m_pPlayer->SetAnimation(PLAYER_ATTACK1); UTIL_MakeVectors(m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle); - - CAR2Ball::AR2Shoot(m_pPlayer->pev, - m_pPlayer->pev->origin + m_pPlayer->pev->view_ofs + gpGlobals->v_forward * 16, - gpGlobals->v_forward * 1600,5); + Vector vecSrc = m_pPlayer->pev->origin + m_pPlayer->pev->view_ofs; + TraceResult tr; + Vector forward = gpGlobals->v_forward; + UTIL_TraceLine( vecSrc, vecSrc + gpGlobals->v_forward * 16, ignore_monsters, ENT( m_pPlayer->pev ), &tr ); + if( tr.flFraction != 1.0 ) + { + vecSrc = tr.vecEndPos + ( tr.vecPlaneNormal * 15 ); + } + CAR2Ball::AR2Shoot(m_pPlayer->pev,vecSrc, + forward * 1600,5); // reload sound if( m_pPlayer->m_rgAmmo[m_iSecondaryAmmoType] )