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Fix build.
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@ -1066,7 +1066,7 @@ void CBasePlayerAmmo::Spawn( void )
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UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 16));
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UTIL_SetOrigin( pev, pev->origin );
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SetTouch( &CBaseEntity::DefaultTouch );
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SetTouch( &CBasePlayerAmmo::DefaultTouch );
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}
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CBaseEntity* CBasePlayerAmmo::Respawn( void )
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