From c01f154873013da409f1c31eeba5cb2e9e185e01 Mon Sep 17 00:00:00 2001 From: Roman Chistokhodov Date: Fri, 8 Jul 2022 20:17:50 +0300 Subject: [PATCH] Fix tripmine viewmodel having wrong body on first pickup (#262) --- dlls/tripmine.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/dlls/tripmine.cpp b/dlls/tripmine.cpp index 9da8b90e..7c41b3a6 100644 --- a/dlls/tripmine.cpp +++ b/dlls/tripmine.cpp @@ -1,4 +1,4 @@ -/*** +/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * @@ -483,6 +483,8 @@ void CTripmine::PrimaryAttack( void ) void CTripmine::WeaponIdle( void ) { + pev->body = 0; + if( m_flTimeWeaponIdle > UTIL_WeaponTimeBase() ) return;