diff --git a/cl_dll/ammo.cpp b/cl_dll/ammo.cpp index 0e3d0a07..dd89495b 100644 --- a/cl_dll/ammo.cpp +++ b/cl_dll/ammo.cpp @@ -323,7 +323,7 @@ int CHudAmmo::VidInit( void ) giBucketWidth = gHUD.GetSpriteRect( m_HUD_bucket0 ).right - gHUD.GetSpriteRect( m_HUD_bucket0 ).left; giBucketHeight = gHUD.GetSpriteRect( m_HUD_bucket0 ).bottom - gHUD.GetSpriteRect( m_HUD_bucket0 ).top; - gHR.iHistoryGap = Q_max( gHR.iHistoryGap, gHUD.GetSpriteRect( m_HUD_bucket0 ).bottom - gHUD.GetSpriteRect( m_HUD_bucket0 ).top ); + gHR.iHistoryGap = gHUD.GetSpriteRect( m_HUD_bucket0 ).bottom - gHUD.GetSpriteRect( m_HUD_bucket0 ).top; // If we've already loaded weapons, let's get new sprites gWR.LoadAllWeaponSprites();