mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-24 10:50:48 +01:00
client: wscript: feature parity with CMake, try to use file globs and exclude list to make maintenance easier
This commit is contained in:
parent
9066063ce9
commit
c3522346e9
144
cl_dll/wscript
144
cl_dll/wscript
@ -6,27 +6,70 @@ from waflib import Utils
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import os
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def options(opt):
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# stub
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return
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grp = opt.add_option_group('Client options')
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grp.add_option('--enable-vgui', action = 'store_true', dest = 'USE_VGUI', default = False,
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help = 'Enable VGUI1')
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grp.add_option('--enable-vgui2', action = 'store_true', dest = 'USE_VGUI2', default = False,
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help = 'Enable VGUI2. UNDONE')
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grp.add_option('--enable-novgui-motd', action = 'store_true', dest = 'USE_NOVGUI_MOTD', default = False,
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help = 'Prefer non-VGUI MOTD when USE_VGUI is enabled')
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grp.add_option('--enable-novgui-scoreboard', action = 'store_true', dest = 'USE_NOVGUI_SCOREBOARD', default = False,
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help = 'Prefer non-VGUI Scoreboard when USE_VGUI is enabled')
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grp.add_option('--disable-goldsrc-support', action = 'store_false', dest = 'GOLDSOURCE_SUPPORT',
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default=True, help = 'disable GoldSource compatibility')
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opt.load('vgui')
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def configure(conf):
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if conf.env.DEST_OS == 'win32':
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conf.check_cxx(lib='user32')
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if conf.env.GOLDSRC:
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if conf.env.DEST_OS == 'win32':
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conf.check_cxx(lib='winmm')
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else:
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conf.check_cc(lib='dl')
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conf.env.USE_VGUI = conf.options.USE_VGUI
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conf.env.USE_NOVGUI_MOTD = conf.options.USE_NOVGUI_MOTD
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conf.env.USE_NOVGUI_SCOREBOARD = conf.options.USE_NOVGUI_SCOREBOARD
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conf.env.USE_VOICEMGR = conf.options.USE_VOICEMGR
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conf.env.GOLDSOURCE_SUPPORT = conf.options.GOLDSOURCE_SUPPORT
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if conf.env.USE_VGUI:
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conf.load('vgui')
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if not conf.check_vgui():
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conf.fatal('VGUI was enabled but VGUI cannot be used')
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def build(bld):
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source = bld.path.parent.ant_glob([
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'pm_shared/*.c'
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])
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source += bld.path.ant_glob([
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'hl/*.cpp'
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])
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libs = []
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defines = ['CLIENT_DLL']
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includes = ['.',
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'../dlls',
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'../common',
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'../engine',
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'../pm_shared',
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'../game_shared',
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'../public']
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excluded_files = ['GameStudioModelRenderer_Sample.cpp',
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'game_shared/voice_vgui_tweakdlg.cpp',
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'game_shared/voice_gamemgr.cpp',
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'game_shared/voice_status.cpp']
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if bld.env.USE_VGUI:
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defines += ['USE_VGUI']
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libs += ['VGUI']
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if bld.env.USE_NOVGUI_MOTD:
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defines += ['USE_NOVGUI_MOTD']
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else:
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excluded_files += ['MOTD.cpp']
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if bld.env.USE_NOVGUI_SCOREBOARD:
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defines += ['USE_NOVGUI_SCOREBOARD']
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else:
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excluded_files += ['scoreboard.cpp']
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else:
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includes += ['../utils/fake_vgui/include']
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excluded_files += ['voice_status.cpp',
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'vgui_*.cpp',
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'game_shared/vgui_*.cpp',
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'game_shared/voice_banmgr.cpp']
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source = bld.path.ant_glob('**/*.cpp', excl=excluded_files)
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source += bld.path.parent.ant_glob('game_shared/*.cpp', excl=excluded_files)
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source += bld.path.parent.ant_glob([
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'pm_shared/*.c',
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'dlls/crossbow.cpp',
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'dlls/crowbar.cpp',
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'dlls/egon.cpp',
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@ -42,78 +85,21 @@ def build(bld):
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'dlls/squeakgrenade.cpp',
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'dlls/tripmine.cpp'
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])
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source += [
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'GameStudioModelRenderer.cpp',
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'MOTD.cpp',
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'StudioModelRenderer.cpp',
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'ammo.cpp',
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'ammo_secondary.cpp',
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'ammohistory.cpp',
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'battery.cpp',
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'cdll_int.cpp',
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'com_weapons.cpp',
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'death.cpp',
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'demo.cpp',
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'entity.cpp',
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'ev_hldm.cpp',
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'ev_common.cpp',
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'events.cpp',
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'flashlight.cpp',
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'geiger.cpp',
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'health.cpp',
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'hud.cpp',
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'hud_msg.cpp',
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'hud_redraw.cpp',
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'hud_spectator.cpp',
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'hud_update.cpp',
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'in_camera.cpp',
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'input.cpp',
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'input_goldsource.cpp',
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'input_mouse.cpp',
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'input_xash3d.cpp',
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'menu.cpp',
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'message.cpp',
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'parsemsg.cpp',
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'saytext.cpp',
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'scoreboard.cpp',
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'status_icons.cpp',
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'statusbar.cpp',
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'studio_util.cpp',
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'text_message.cpp',
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'train.cpp',
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'tri.cpp',
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'util.cpp',
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'view.cpp'
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]
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includes = [
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'.',
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'hl/',
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'../dlls',
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'../common',
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'../engine',
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'../pm_shared',
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'../game_shared',
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'../public',
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'../utils/fake_vgui/include'
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]
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defines = ['CLIENT_DLL']
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if bld.env.GOLDSRC:
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if bld.env.DEST_OS == 'win32':
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libs += ['USER32']
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if bld.env.GOLDSOURCE_SUPPORT:
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defines += ['GOLDSOURCE_SUPPORT']
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libs = []
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if bld.env.DEST_OS == 'win32':
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libs += ["USER32"]
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if bld.env.GOLDSRC:
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if bld.env.DEST_OS == 'win32':
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libs += ["WINMM"]
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else:
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libs += ['DL']
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if bld.env.DEST_OS not in ['android', 'dos']:
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install_path = os.path.join(bld.env.GAMEDIR, bld.env.CLIENT_DIR)
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install_path = os.path.join(bld.env.GAMEDIR, bld.env.CLIENT_INSTALL_DIR)
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else:
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install_path = bld.env.PREFIX
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@ -127,6 +113,6 @@ def build(bld):
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use = libs,
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install_path = install_path,
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subsystem = bld.env.MSVC_SUBSYSTEM,
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idx = bld.get_taskgen_count()
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idx = bld.get_taskgen_count()
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)
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79
scripts/waifulib/vgui.py
Normal file
79
scripts/waifulib/vgui.py
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@ -0,0 +1,79 @@
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#! /usr/bin/env python
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# encoding: utf-8
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# mittorn, 2018
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from waflib.Configure import conf
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import os
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VGUI_SUPPORTED_OS = ['win32', 'darwin', 'linux']
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VGUI_FRAGMENT = '''#include <VGUI.h>
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int main() { return 0; }'''
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def options(opt):
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grp = opt.add_option_group('VGUI options')
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vgui_dev_path = os.path.join(opt.path.path_from(opt.path), 'vgui_support', 'vgui-dev')
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grp.add_option('--vgui', action = 'store', dest = 'VGUI_DEV', default=vgui_dev_path,
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help = 'path to vgui-dev repo [default: %default]')
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grp.add_option('--skip-vgui-sanity-check', action = 'store_false', dest = 'VGUI_SANITY_CHECK', default=True,
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help = 'skip checking VGUI sanity [default: %default]' )
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return
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@conf
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def check_vgui(conf):
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conf.start_msg('Does this architecture support VGUI?')
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if conf.env.DEST_CPU != 'x86' and not (conf.env.DEST_CPU == 'x86_64' and not conf.options.ALLOW64):
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conf.end_msg('no')
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Logs.warn('vgui is not supported on this CPU: ' + str(conf.env.DEST_CPU))
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return False
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else: conf.end_msg('yes')
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conf.start_msg('Does this OS support VGUI?')
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if conf.env.DEST_OS not in VGUI_SUPPORTED_OS:
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conf.end_msg('no')
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Logs.warn('vgui is not supported on this OS: ' + str(conf.env.DEST_OS))
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return False
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else: conf.end_msg('yes')
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conf.start_msg('Does this toolchain able to link VGUI?')
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if conf.env.DEST_OS == 'win32' and conf.env.COMPILER_CXX == 'g++':
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conf.end_msg('no')
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# we have ABI incompatibility ONLY on MinGW
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Logs.warn('vgui can\'t be linked with MinGW')
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return False
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else: conf.end_msg('yes')
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conf.start_msg('Configuring VGUI by provided path')
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vgui_dev = conf.options.VGUI_DEV
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if conf.env.DEST_OS == 'win32':
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conf.env.LIB_VGUI = ['vgui']
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conf.env.LIBPATH_VGUI = [os.path.abspath(os.path.join(vgui_dev, 'lib/win32_vc6/'))]
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else:
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libpath = os.path.abspath(os.path.join(vgui_dev, 'lib'))
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if conf.env.DEST_OS == 'linux':
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conf.env.LIB_VGUI = [':vgui.so']
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conf.env.LIBPATH_VGUI = [libpath]
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elif conf.env.DEST_OS == 'darwin':
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conf.env.LDFLAGS_VGUI = [os.path.join(libpath, 'vgui.dylib')]
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else:
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conf.fatal('vgui is not supported on this OS: ' + conf.env.DEST_OS)
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conf.env.INCLUDES_VGUI = [os.path.abspath(os.path.join(vgui_dev, 'include'))]
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conf.env.HAVE_VGUI = 1
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conf.end_msg('yes: {0}, {1}, {2}'.format(conf.env.LIB_VGUI, conf.env.LIBPATH_VGUI, conf.env.INCLUDES_VGUI))
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if conf.env.HAVE_VGUI and conf.options.VGUI_SANITY_CHECK:
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try:
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conf.check_cxx(fragment=VGUI_FRAGMENT,
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msg = 'Checking for library VGUI sanity',
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use = 'VGUI',
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execute = False)
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except conf.errors.ConfigurationError:
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conf.fatal("Can't compile simple program. Check your path to vgui-dev repository.")
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return True
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