mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-11 12:49:49 +01:00
Merge branch 'master' into residual_point
This commit is contained in:
commit
c37728214c
@ -21,17 +21,25 @@
|
||||
#
|
||||
|
||||
cmake_minimum_required(VERSION 2.6.0)
|
||||
|
||||
# Install custom module path
|
||||
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/")
|
||||
|
||||
include(VSForceXPToolchain) # Force XP toolchain for Visual Studio
|
||||
|
||||
project (HLSDK-XASH3D)
|
||||
|
||||
#--------------
|
||||
# USER DEFINES \
|
||||
################\
|
||||
option(64BIT "Allow 64 Bit builds" OFF)
|
||||
option(USE_VGUI "Enable VGUI1. UNDONE" OFF)
|
||||
option(USE_VGUI2 "Enable VGUI2. UNDONE" OFF)
|
||||
option(USE_VOICEMGR "Enable VOICE MANAGER." OFF)
|
||||
option(BUILD_CLIENT "Build client dll" ON)
|
||||
option(BUILD_SERVER "Build server dll" ON)
|
||||
option(GOLDSOURCE_SUPPORT "Build goldsource compatible client library" OFF)
|
||||
option(64BIT "Disable auto -m32 appending to compiler flags" OFF)
|
||||
set(GAMEDIR "valve" CACHE STRING "Gamedir path")
|
||||
set(SERVER_INSTALL_DIR "dlls" CACHE STRING "Where put server dll")
|
||||
set(CLIENT_INSTALL_DIR "cl_dlls" CACHE STRING "Where put client dll")
|
||||
@ -43,8 +51,7 @@ set(SERVER_LIBRARY_NAME "hl" CACHE STRING "Library name for Linux/MacOS/Windows"
|
||||
|
||||
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/")
|
||||
|
||||
# Build 32-bit Xash on 64-bit, because Xash3D not support this
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8 AND NOT 64BIT)
|
||||
if(MSVC)
|
||||
error("UNDONE: set 32 build flags")
|
||||
else()
|
||||
@ -52,6 +59,17 @@ if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -m32")
|
||||
endif()
|
||||
set(CMAKE_SIZEOF_VOID_P 4)
|
||||
endif()
|
||||
|
||||
if(64BIT AND CMAKE_SIZEOF_VOID_P EQUAL 4)
|
||||
message(FATAL_ERROR "You enabled XASH_64BIT, but compiler can't create 64 bit code!")
|
||||
endif()
|
||||
|
||||
if(64BIT)
|
||||
message(STATUS "Building for 64 Bit")
|
||||
else()
|
||||
message(STATUS "Building for 32 Bit")
|
||||
endif()
|
||||
|
||||
# add_compile_options for older cmake versions
|
||||
|
@ -1,4 +1,4 @@
|
||||
# Half-Life SDK for Xash3D [![Build Status](https://travis-ci.org/FWGS/hlsdk-xash3d.svg)](https://travis-ci.org/FWGS/hlsdk-xash3d)
|
||||
# Half-Life SDK for Xash3D [![Build Status](https://travis-ci.org/FWGS/hlsdk-xash3d.svg)](https://travis-ci.org/FWGS/hlsdk-xash3d) [![Windows Build Status](https://ci.appveyor.com/api/projects/status/github/FWGS/hlsdk-xash3d?svg=true)](https://ci.appveyor.com/project/a1batross/hlsdk-xash3d)
|
||||
|
||||
Half-Life SDK for Xash3D & GoldSource with some fixes.
|
||||
|
||||
@ -31,7 +31,7 @@ These scripts also can be ran via wine:
|
||||
|
||||
The libraries built this way are always GoldSource compatible.
|
||||
|
||||
There're dsp projects for MVS 6 in `cl_dll` and `dlls` directories, but we don't keep them up-to-date. You're free to adapt them for yourself and try to import into the newer MVS versions.
|
||||
There're dsp projects for Visual Studio 6 in `cl_dll` and `dlls` directories, but we don't keep them up-to-date. You're free to adapt them for yourself and try to import into the newer Visual Studio versions.
|
||||
|
||||
#### Using mingw
|
||||
|
||||
@ -44,7 +44,7 @@ TODO
|
||||
|
||||
### OS X
|
||||
|
||||
TODO
|
||||
Nothing here.
|
||||
|
||||
### FreeBSD
|
||||
|
||||
|
28
appveyor.yml
Normal file
28
appveyor.yml
Normal file
@ -0,0 +1,28 @@
|
||||
version: 1.0.{build}
|
||||
|
||||
branches:
|
||||
only:
|
||||
- master
|
||||
|
||||
environment:
|
||||
matrix:
|
||||
- os: Visual Studio 2013
|
||||
GENERATOR_NAME: "Visual Studio 12 2013"
|
||||
- os: Visual Studio 2015
|
||||
GENERATOR_NAME: "Visual Studio 14 2015"
|
||||
# TODO: Uncomment when AppVeyor will provide XP toolchain for VS2017
|
||||
# - os: Visual Studio 2017
|
||||
# GENERATOR_NAME: "Visual Studio 15 2017"
|
||||
|
||||
clone_folder: c:\projects\xash\hlsdk-xash3d
|
||||
|
||||
build:
|
||||
project: INSTALL.vcxproj
|
||||
verbosity: normal
|
||||
|
||||
configuration:
|
||||
- Debug
|
||||
|
||||
before_build:
|
||||
- git submodule update --init --recursive
|
||||
- cmake -G "%GENERATOR_NAME%"
|
@ -93,7 +93,7 @@ SRCS+=./scoreboard.cpp
|
||||
SRCS+=./MOTD.cpp
|
||||
|
||||
INCLUDES = -I../common -I. -I../game_shared -I../pm_shared -I../engine -I../dlls -I../utils/false_vgui/include
|
||||
DEFINES = -Wno-write-strings -DLINUX -D_LINUX -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -DCLIENT_WEAPONS -DCLIENT_DLL -DCROWBAR_IDLE_ANIM -w
|
||||
DEFINES = -Wno-write-strings -DLINUX -D_LINUX -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -DCLIENT_WEAPONS -DCLIENT_DLL -DCROWBAR_IDLE_ANIM -w -D_snprintf=snprintf
|
||||
|
||||
LOCAL_C_INCLUDES := $(LOCAL_PATH)/. \
|
||||
$(LOCAL_PATH)/../common \
|
||||
|
@ -124,8 +124,13 @@ set_target_properties (${CLDLL_LIBRARY} PROPERTIES
|
||||
POSITION_INDEPENDENT_CODE 1)
|
||||
|
||||
if(APPLE OR WIN32 OR ${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
|
||||
set(CLDLL_NAME "client")
|
||||
if(64BIT)
|
||||
set(CLDLL_NAME "client64")
|
||||
endif()
|
||||
|
||||
set_target_properties(${CLDLL_LIBRARY} PROPERTIES
|
||||
OUTPUT_NAME "client"
|
||||
OUTPUT_NAME ${CLDLL_NAME}
|
||||
PREFIX "")
|
||||
endif()
|
||||
|
||||
|
@ -1414,6 +1414,17 @@ enum EGON_FIREMODE
|
||||
|
||||
BEAM *pBeam;
|
||||
BEAM *pBeam2;
|
||||
TEMPENTITY *pFlare; // Vit_amiN: egon's beam flare
|
||||
|
||||
void EV_EgonFlareCallback( struct tempent_s *ent, float frametime, float currenttime )
|
||||
{
|
||||
float delta = currenttime - ent->tentOffset.z; // time past since the last scale
|
||||
if( delta >= ent->tentOffset.y )
|
||||
{
|
||||
ent->entity.curstate.scale += ent->tentOffset.x * delta;
|
||||
ent->tentOffset.z = currenttime;
|
||||
}
|
||||
}
|
||||
|
||||
void EV_EgonFire( event_args_t *args )
|
||||
{
|
||||
@ -1451,7 +1462,7 @@ void EV_EgonFire( event_args_t *args )
|
||||
if( EV_IsLocal( idx ) )
|
||||
gEngfuncs.pEventAPI->EV_WeaponAnimation( g_fireAnims1[gEngfuncs.pfnRandomLong( 0, 3 )], 1 );
|
||||
|
||||
if( iStartup == 1 && EV_IsLocal( idx ) && !pBeam && !pBeam2 && cl_lw->value ) //Adrian: Added the cl_lw check for those lital people that hate weapon prediction.
|
||||
if( iStartup == 1 && EV_IsLocal( idx ) && !( pBeam || pBeam2 || pFlare ) && cl_lw->value ) //Adrian: Added the cl_lw check for those lital people that hate weapon prediction.
|
||||
{
|
||||
vec3_t vecSrc, vecEnd, angles, forward, right, up;
|
||||
pmtrace_t tr;
|
||||
@ -1499,8 +1510,16 @@ void EV_EgonFire( event_args_t *args )
|
||||
pBeam->flags |= ( FBEAM_SINENOISE );
|
||||
|
||||
pBeam2 = gEngfuncs.pEfxAPI->R_BeamEntPoint( idx | 0x1000, tr.endpos, iBeamModelIndex, 99999, 5.0, 0.08, 0.7, 25, 0, 0, r, g, b );
|
||||
|
||||
// Vit_amiN: egon beam flare
|
||||
pFlare = gEngfuncs.pEfxAPI->R_TempSprite( tr.endpos, vec3_origin, 1.0, gEngfuncs.pEventAPI->EV_FindModelIndex( EGON_FLARE_SPRITE ), kRenderGlow, kRenderFxNoDissipation, 1.0, 99999, FTENT_SPRCYCLE | FTENT_PERSIST );
|
||||
}
|
||||
}
|
||||
|
||||
if( pFlare ) // Vit_amiN: store the last mode for EV_EgonStop()
|
||||
{
|
||||
pFlare->tentOffset.x = ( iFireMode == FIRE_WIDE ) ? 1.0f : 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
void EV_EgonStop( event_args_t *args )
|
||||
@ -1529,6 +1548,26 @@ void EV_EgonStop( event_args_t *args )
|
||||
pBeam2->die = 0.0;
|
||||
pBeam2 = NULL;
|
||||
}
|
||||
|
||||
if( pFlare ) // Vit_amiN: egon beam flare
|
||||
{
|
||||
pFlare->die = gEngfuncs.GetClientTime();
|
||||
|
||||
if( gEngfuncs.GetMaxClients() == 1 || !(pFlare->flags & FTENT_NOMODEL) )
|
||||
{
|
||||
if( pFlare->tentOffset.x != 0.0f ) // true for iFireMode == FIRE_WIDE
|
||||
{
|
||||
pFlare->callback = &EV_EgonFlareCallback;
|
||||
pFlare->fadeSpeed = 2.0; // fade out will take 0.5 sec
|
||||
pFlare->tentOffset.x = 10.0; // scaling speed per second
|
||||
pFlare->tentOffset.y = 0.1; // min time between two scales
|
||||
pFlare->tentOffset.z = pFlare->die; // the last callback run time
|
||||
pFlare->flags = FTENT_FADEOUT | FTENT_CLIENTCUSTOM;
|
||||
}
|
||||
}
|
||||
|
||||
pFlare = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
//======================
|
||||
|
@ -231,7 +231,6 @@ int CHudHealth::Draw( float flTime )
|
||||
|
||||
int iHeight = gHUD.m_iFontHeight;
|
||||
int iWidth = HealthWidth / 10;
|
||||
|
||||
UnpackRGB( r, g, b, RGB_YELLOWISH );
|
||||
FillRGBA( x, y, iWidth, iHeight, r, g, b, a );
|
||||
}
|
||||
|
@ -29,6 +29,7 @@
|
||||
|
||||
extern BEAM *pBeam;
|
||||
extern BEAM *pBeam2;
|
||||
extern TEMPENTITY *pFlare; // Vit_amiN: egon's energy flare
|
||||
void HUD_GetLastOrg( float *org );
|
||||
|
||||
void UpdateBeams( void )
|
||||
@ -75,6 +76,28 @@ void UpdateBeams( void )
|
||||
pBeam2->target = tr.endpos;
|
||||
pBeam2->die = gEngfuncs.GetClientTime() + 0.1; // We keep it alive just a little bit forward in the future, just in case.
|
||||
}
|
||||
|
||||
if( pFlare ) // Vit_amiN: beam flare
|
||||
{
|
||||
pFlare->entity.origin = tr.endpos;
|
||||
pFlare->die = gEngfuncs.GetClientTime() + 0.1; // We keep it alive just a little bit forward in the future, just in case.
|
||||
|
||||
if( gEngfuncs.GetMaxClients() != 1 ) // Singleplayer always draws the egon's energy beam flare
|
||||
{
|
||||
pFlare->flags |= FTENT_NOMODEL;
|
||||
|
||||
if( !( tr.allsolid || tr.ent <= 0 || tr.fraction == 1.0 ) ) // Beam hit some non-world entity
|
||||
{
|
||||
physent_t *pEntity = gEngfuncs.pEventAPI->EV_GetPhysent( tr.ent );
|
||||
|
||||
// Not the world, let's assume that we hit something organic ( dog, cat, uncle joe, etc )
|
||||
if( pEntity && !( pEntity->solid == SOLID_BSP || pEntity->movetype == MOVETYPE_PUSHSTEP ) )
|
||||
{
|
||||
pFlare->flags &= ~FTENT_NOMODEL;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
@ -86,6 +109,6 @@ Add game specific, client-side objects here
|
||||
*/
|
||||
void Game_AddObjects( void )
|
||||
{
|
||||
if( pBeam && pBeam2 )
|
||||
if( pBeam || pBeam2 || pFlare ) // Vit_amiN: egon flare added
|
||||
UpdateBeams();
|
||||
}
|
||||
|
@ -34,6 +34,7 @@
|
||||
|
||||
extern globalvars_t *gpGlobals;
|
||||
extern int g_iUser1;
|
||||
extern bool g_hasPredictedFOV; // Vit_amiN: from HUD
|
||||
|
||||
// Pool of client side entities/entvars_t
|
||||
static entvars_t ev[32];
|
||||
@ -881,6 +882,7 @@ void HUD_WeaponsPostThink( local_state_s *from, local_state_s *to, usercmd_t *cm
|
||||
to->client.fuser2 = player.m_flNextAmmoBurn;
|
||||
to->client.fuser3 = player.m_flAmmoStartCharge;
|
||||
to->client.maxspeed = player.pev->maxspeed;
|
||||
g_hasPredictedFOV = true; // Vit_amiN: ready
|
||||
|
||||
//HL Weapons
|
||||
to->client.vuser1[0] = player.ammo_9mm;
|
||||
|
@ -413,6 +413,7 @@ int CHud::MsgFunc_Logo( const char *pszName, int iSize, void *pbuf )
|
||||
}
|
||||
|
||||
float g_lastFOV = 0.0;
|
||||
bool g_hasPredictedFOV = false; // Vit_amiN: it'll became true after the first prediction
|
||||
|
||||
/*
|
||||
============
|
||||
@ -514,7 +515,7 @@ int CHud::MsgFunc_SetFOV( const char *pszName, int iSize, void *pbuf )
|
||||
int def_fov = CVAR_GET_FLOAT( "default_fov" );
|
||||
|
||||
//Weapon prediction already takes care of changing the fog. ( g_lastFOV ).
|
||||
if( cl_lw && cl_lw->value )
|
||||
if( g_hasPredictedFOV )
|
||||
return 1;
|
||||
|
||||
g_lastFOV = newfov;
|
||||
|
@ -231,7 +231,7 @@ public:
|
||||
void InitHUDData( void );
|
||||
int VidInit( void );
|
||||
int Draw( float flTime );
|
||||
int DrawPlayers( int xoffset, float listslot, int nameoffset = 0, char *team = NULL ); // returns the ypos where it finishes drawing
|
||||
int DrawPlayers( int xoffset, float listslot, int nameoffset = 0, const char *team = NULL ); // returns the ypos where it finishes drawing
|
||||
void UserCmd_ShowScores( void );
|
||||
void UserCmd_HideScores( void );
|
||||
int MsgFunc_ScoreInfo( const char *pszName, int iSize, void *pbuf );
|
||||
|
@ -25,6 +25,10 @@
|
||||
|
||||
extern BEAM *pBeam;
|
||||
extern BEAM *pBeam2;
|
||||
extern TEMPENTITY *pFlare; // Vit_amiN
|
||||
|
||||
extern float g_lastFOV; // Vit_amiN
|
||||
extern bool g_hasPredictedFOV; // Vit_amiN
|
||||
|
||||
/// USER-DEFINED SERVER MESSAGE HANDLERS
|
||||
|
||||
@ -48,6 +52,11 @@ int CHud::MsgFunc_ResetHUD( const char *pszName, int iSize, void *pbuf )
|
||||
// reset concussion effect
|
||||
m_iConcussionEffect = 0;
|
||||
|
||||
// Vit_amiN: reset the FOV
|
||||
m_iFOV = 0; // default_fov
|
||||
g_lastFOV = 0.0f;
|
||||
g_hasPredictedFOV = false;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -72,6 +81,7 @@ void CHud::MsgFunc_InitHUD( const char *pszName, int iSize, void *pbuf )
|
||||
|
||||
//Probably not a good place to put this.
|
||||
pBeam = pBeam2 = NULL;
|
||||
pFlare = NULL; // Vit_amiN: clear egon's beam flare
|
||||
}
|
||||
|
||||
int CHud::MsgFunc_GameMode( const char *pszName, int iSize, void *pbuf )
|
||||
@ -107,10 +117,14 @@ int CHud::MsgFunc_Damage( const char *pszName, int iSize, void *pbuf )
|
||||
|
||||
int CHud::MsgFunc_Concuss( const char *pszName, int iSize, void *pbuf )
|
||||
{
|
||||
int r, g, b;
|
||||
BEGIN_READ( pbuf, iSize );
|
||||
m_iConcussionEffect = READ_BYTE();
|
||||
if( m_iConcussionEffect )
|
||||
this->m_StatusIcons.EnableIcon( "dmg_concuss", 255, 160, 0 );
|
||||
{
|
||||
UnpackRGB( r, g, b, RGB_YELLOWISH ); // Vit_amiN: fixed
|
||||
this->m_StatusIcons.EnableIcon( "dmg_concuss", r, g, b );
|
||||
}
|
||||
else
|
||||
this->m_StatusIcons.DisableIcon( "dmg_concuss" );
|
||||
return 1;
|
||||
|
@ -1368,7 +1368,7 @@ void IN_JoyMove ( float frametime, usercmd_t *cmd )
|
||||
// y=ax^b; where a = 300 and b = 1.3
|
||||
// also x values are in increments of 800 (so this is factored out)
|
||||
// then bounds check result to level out excessively high spin rates
|
||||
fTemp = 300.0 * pow(abs(fAxisValue) / 800.0, 1.3);
|
||||
fTemp = 300.0 * pow(fabs(fAxisValue) / 800.0, 1.3);
|
||||
if (fTemp > 14000.0)
|
||||
fTemp = 14000.0;
|
||||
// restore direction information
|
||||
|
@ -337,7 +337,7 @@ int CHudScoreboard::Draw( float fTime )
|
||||
extern float *GetClientColor( int client );
|
||||
|
||||
// returns the ypos where it finishes drawing
|
||||
int CHudScoreboard::DrawPlayers( int xpos_rel, float list_slot, int nameoffset, char *team )
|
||||
int CHudScoreboard::DrawPlayers( int xpos_rel, float list_slot, int nameoffset, const char *team )
|
||||
{
|
||||
int can_show_packetloss = 0;
|
||||
int FAR_RIGHT;
|
||||
|
@ -181,20 +181,20 @@ int CHudTextMessage::MsgFunc_TextMsg( const char *pszName, int iSize, void *pbuf
|
||||
switch( msg_dest )
|
||||
{
|
||||
case HUD_PRINTCENTER:
|
||||
snprintf( psz, MSG_BUF_SIZE, szBuf[0], szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
|
||||
_snprintf( psz, MSG_BUF_SIZE, szBuf[0], szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
|
||||
CenterPrint( ConvertCRtoNL( psz ) );
|
||||
break;
|
||||
case HUD_PRINTNOTIFY:
|
||||
psz[0] = 1; // mark this message to go into the notify buffer
|
||||
snprintf( psz + 1, MSG_BUF_SIZE - 1, szBuf[0], szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
|
||||
_snprintf( psz + 1, MSG_BUF_SIZE - 1, szBuf[0], szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
|
||||
ConsolePrint( ConvertCRtoNL( psz ) );
|
||||
break;
|
||||
case HUD_PRINTTALK:
|
||||
snprintf( psz, MSG_BUF_SIZE, szBuf[0], szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
|
||||
_snprintf( psz, MSG_BUF_SIZE, szBuf[0], szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
|
||||
gHUD.m_SayText.SayTextPrint( ConvertCRtoNL( psz ), MSG_BUF_SIZE );
|
||||
break;
|
||||
case HUD_PRINTCONSOLE:
|
||||
snprintf( psz, MSG_BUF_SIZE, szBuf[0], szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
|
||||
_snprintf( psz, MSG_BUF_SIZE, szBuf[0], szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
|
||||
ConsolePrint( ConvertCRtoNL( psz ) );
|
||||
break;
|
||||
}
|
||||
|
29
cmake/VSForceXPToolchain.cmake
Normal file
29
cmake/VSForceXPToolchain.cmake
Normal file
@ -0,0 +1,29 @@
|
||||
if(WIN32)
|
||||
# Windows XP compatible platform toolset. Must be set before project(),
|
||||
# otherwise change of CMAKE_*_TOOLSET will take no effect.
|
||||
# We get VS version from the generator name because neither MSVC* nor other
|
||||
# variables that describe the compiler aren't available before project().
|
||||
if ("${CMAKE_GENERATOR}" MATCHES "Visual Studio ([0-9]+)")
|
||||
if(${CMAKE_MATCH_1} LESS 11)
|
||||
# Nothing. Older VS does support XP by default.
|
||||
elseif(${CMAKE_MATCH_1} EQUAL 11)
|
||||
# Visual Studio 11 2012
|
||||
set(CMAKE_GENERATOR_TOOLSET "v110_xp" CACHE STRING "CMAKE_GENERATOR_TOOLSET" FORCE)
|
||||
set(CMAK_VS_PLATFORM_TOOLSET "v110_xp" CACHE STRING "CMAKE_VS_PLATFORM_TOOLSET" FORCE)
|
||||
elseif (${CMAKE_MATCH_1} EQUAL 12)
|
||||
# Visual Studio 12 2013
|
||||
set(CMAKE_GENERATOR_TOOLSET "v120_xp" CACHE STRING "CMAKE_GENERATOR_TOOLSET" FORCE)
|
||||
set(CMAKE_VS_PLATFORM_TOOLSET "v120_xp" CACHE STRING "CMAKE_VS_PLATFORM_TOOLSET" FORCE)
|
||||
elseif (${CMAKE_MATCH_1} EQUAL 14)
|
||||
# Visual Studio 14 2015
|
||||
set(CMAKE_GENERATOR_TOOLSET "v140_xp" CACHE STRING "CMAKE_GENERATOR_TOOLSET" FORCE)
|
||||
set(CMAKE_VS_PLATFORM_TOOLSET "v140_xp" CACHE STRING "CMAKE_VS_PLATFORM_TOOLSET" FORCE)
|
||||
elseif (${CMAKE_MATCH_1} EQUAL 15)
|
||||
# Visual Studio 15 2017
|
||||
set(CMAKE_GENERATOR_TOOLSET "v141_xp" CACHE STRING "CMAKE_GENERATOR_TOOLSET" FORCE)
|
||||
set(CMAKE_VS_PLATFORM_TOOLSET "v141_xp" CACHE STRING "CMAKE_VS_PLATFORM_TOOLSET" FORCE)
|
||||
else()
|
||||
message(WARNING "WARNING: You maybe building without Windows XP compability. See which toolchain version Visual Studio provides, and say cmake to use it: cmake -G \"Visual Studio XX\" -T \"vXXX_xp\"")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
@ -166,8 +166,13 @@ set_target_properties (${SVDLL_LIBRARY} PROPERTIES
|
||||
POSITION_INDEPENDENT_CODE 1)
|
||||
|
||||
if(APPLE OR WIN32 OR ${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
|
||||
set(SVDLL_NAME "${SERVER_LIBRARY_NAME}")
|
||||
if(64BIT)
|
||||
set(SVDLL_NAME "${SERVER_LIBRARY_NAME}64")
|
||||
endif()
|
||||
|
||||
set_target_properties(${SVDLL_LIBRARY} PROPERTIES
|
||||
OUTPUT_NAME ${SERVER_LIBRARY_NAME}
|
||||
OUTPUT_NAME ${SVDLL_NAME}
|
||||
PREFIX "")
|
||||
endif()
|
||||
|
||||
|
@ -284,7 +284,7 @@ public:
|
||||
#ifdef _DEBUG
|
||||
void FunctionCheck( void *pFunction, char *name )
|
||||
{
|
||||
if( pFunction && !NAME_FOR_FUNCTION( (size_t)( pFunction ) ) )
|
||||
if( pFunction && !NAME_FOR_FUNCTION( pFunction ) )
|
||||
ALERT( at_error, "No EXPORT: %s:%s (%08lx)\n", STRING( pev->classname ), name, (size_t)pFunction );
|
||||
}
|
||||
|
||||
|
@ -108,7 +108,7 @@ void ClientDisconnect( edict_t *pEntity )
|
||||
|
||||
char text[256] = "";
|
||||
if( pEntity->v.netname )
|
||||
snprintf( text, sizeof(text), "- %s has left the game\n", STRING( pEntity->v.netname ) );
|
||||
_snprintf( text, sizeof(text), "- %s has left the game\n", STRING( pEntity->v.netname ) );
|
||||
MESSAGE_BEGIN( MSG_ALL, gmsgSayText, NULL );
|
||||
WRITE_BYTE( ENTINDEX( pEntity ) );
|
||||
WRITE_STRING( text );
|
||||
@ -660,7 +660,7 @@ void ClientUserInfoChanged( edict_t *pEntity, char *infobuffer )
|
||||
if( gpGlobals->maxClients > 1 )
|
||||
{
|
||||
char text[256];
|
||||
snprintf( text, 256, "* %s changed name to %s\n", STRING( pEntity->v.netname ), g_engfuncs.pfnInfoKeyValue( infobuffer, "name" ) );
|
||||
_snprintf( text, 256, "* %s changed name to %s\n", STRING( pEntity->v.netname ), g_engfuncs.pfnInfoKeyValue( infobuffer, "name" ) );
|
||||
MESSAGE_BEGIN( MSG_ALL, gmsgSayText, NULL );
|
||||
WRITE_BYTE( ENTINDEX( pEntity ) );
|
||||
WRITE_STRING( text );
|
||||
|
@ -2118,7 +2118,8 @@ void CBaseMonster::StartMonster( void )
|
||||
SetThink( &CBaseMonster::CallMonsterThink );
|
||||
pev->nextthink += RANDOM_FLOAT( 0.1, 0.4 ); // spread think times.
|
||||
|
||||
if( !FStringNull( pev->targetname ) )// wait until triggered
|
||||
// Vit_amiN: fixed -- now it doesn't touch any scripted_sequence target
|
||||
if( !FStringNull( pev->targetname ) && !m_pCine )// wait until triggered
|
||||
{
|
||||
SetState( MONSTERSTATE_IDLE );
|
||||
// UNDONE: Some scripted sequence monsters don't have an idle?
|
||||
|
@ -1860,6 +1860,7 @@ void CBasePlayer::PreThink( void )
|
||||
{
|
||||
CBaseEntity *pTrain = CBaseEntity::Instance( pev->groundentity );
|
||||
float vel;
|
||||
int iGearId; // Vit_amiN: keeps the train control HUD in sync
|
||||
|
||||
if( !pTrain )
|
||||
{
|
||||
@ -1900,9 +1901,11 @@ void CBasePlayer::PreThink( void )
|
||||
pTrain->Use( this, this, USE_SET, (float)vel );
|
||||
}
|
||||
|
||||
if( vel )
|
||||
iGearId = TrainSpeed( pTrain->pev->speed, pTrain->pev->impulse );
|
||||
|
||||
if( iGearId != ( m_iTrain & 0x0F ) ) // Vit_amiN: speed changed
|
||||
{
|
||||
m_iTrain = TrainSpeed( (int)pTrain->pev->speed, pTrain->pev->impulse );
|
||||
m_iTrain = iGearId;
|
||||
m_iTrain |= TRAIN_ACTIVE | TRAIN_NEW;
|
||||
}
|
||||
}
|
||||
@ -2919,6 +2922,8 @@ void CBasePlayer::Precache( void )
|
||||
|
||||
if( gInitHUD )
|
||||
m_fInitHUD = TRUE;
|
||||
|
||||
pev->fov = m_iFOV; // Vit_amiN: restore the FOV on level change or map/saved game load
|
||||
}
|
||||
|
||||
int CBasePlayer::Save( CSave &save )
|
||||
@ -3326,6 +3331,8 @@ void CBasePlayer::ForceClientDllUpdate( void )
|
||||
{
|
||||
m_iClientHealth = -1;
|
||||
m_iClientBattery = -1;
|
||||
m_iClientHideHUD = -1; // Vit_amiN: forcing to update
|
||||
m_iClientFOV = -1; // Vit_amiN: force client weapons to be sent
|
||||
m_iTrain |= TRAIN_NEW; // Force new train message.
|
||||
m_fWeapon = FALSE; // Force weapon send
|
||||
m_fKnownItem = FALSE; // Force weaponinit messages.
|
||||
@ -3890,6 +3897,11 @@ void CBasePlayer::UpdateClientData( void )
|
||||
WRITE_BYTE( m_iFlashBattery );
|
||||
MESSAGE_END();
|
||||
|
||||
// Vit_amiN: the geiger state could run out of sync, too
|
||||
MESSAGE_BEGIN( MSG_ONE, gmsgGeigerRange, NULL, pev );
|
||||
WRITE_BYTE( 0 );
|
||||
MESSAGE_END();
|
||||
|
||||
InitStatusBar();
|
||||
}
|
||||
|
||||
@ -3935,7 +3947,7 @@ void CBasePlayer::UpdateClientData( void )
|
||||
m_iClientHealth = (int)pev->health;
|
||||
}
|
||||
|
||||
if( pev->armorvalue != m_iClientBattery )
|
||||
if( (int)pev->armorvalue != m_iClientBattery )
|
||||
{
|
||||
m_iClientBattery = (int)pev->armorvalue;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user