From c99eca226f2c8d77ea882b969b5bd4c36b4465cc Mon Sep 17 00:00:00 2001 From: mittorn Date: Mon, 28 Mar 2016 20:15:29 +0600 Subject: [PATCH] Fix gibs and small objects pulling --- dlls/gravgun.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/gravgun.cpp b/dlls/gravgun.cpp index 3b58c0a0..e24022e7 100644 --- a/dlls/gravgun.cpp +++ b/dlls/gravgun.cpp @@ -413,7 +413,7 @@ CBaseEntity *CGrav::GetCrossEnt( Vector gunpos, Vector aim, float radius ) tracecount++; TraceResult tr; UTIL_TraceLine(gunpos, origin, missile, player, &tr); - if( ( tr.vecEndPos - gunpos ).Length() < (origin - gunpos).Length()) + if( ( tr.vecEndPos - gunpos ).Length() + 30 < (origin - gunpos).Length()) continue; pClosest = pEdict; flMaxDot = flDot;