diff --git a/dlls/weapons.cpp b/dlls/weapons.cpp index 794b5d8e..cd777036 100644 --- a/dlls/weapons.cpp +++ b/dlls/weapons.cpp @@ -600,7 +600,7 @@ CBaseEntity* CBasePlayerItem::Respawn( void ) { // make a copy of this weapon that is invisible and inaccessible to players (no touch function). The weapon spawn/respawn code // will decide when to make the weapon visible and touchable. - CBaseEntity *pNewWeapon = CBaseEntity::Create( STRING( pev->classname ), g_pGameRules->VecWeaponRespawnSpot( this ), pev->angles, pev->owner ); + CBaseEntity *pNewWeapon = CBaseEntity::Create( STRING( pev->classname ), m_SpawnPoint, m_SpawnAngles, pev->owner ); if( pNewWeapon ) {