mirror of https://github.com/FWGS/hlsdk-xash3d
Add trigger_lockedmission implementation.
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@ -27,6 +27,7 @@
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#include "saverestore.h"
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#include "trains.h" // trigger_camera has train functionality
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#include "gamerules.h"
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#include "shake.h"
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#define SF_TRIGGER_PUSH_START_OFF 2//spawnflag that makes trigger_push spawn turned OFF
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#define SF_TRIGGER_HURT_TARGETONCE 1// Only fire hurt target once
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@ -2373,6 +2374,41 @@ void CTriggerKicker::Think()
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}
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}
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class CTriggerLockedMission : public CBaseDelay
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{
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public:
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void Spawn();
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void Think();
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};
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LINK_ENTITY_TO_CLASS( trigger_lockedmission, CTriggerLockedMission )
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void CTriggerLockedMission::Spawn()
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{
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pev->nextthink = 0;
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pev->message = MAKE_STRING( "DYLOCKED" );
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}
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void CTriggerLockedMission::Think()
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{
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CBasePlayer *pPlayer = 0;
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while( true )
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{
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pPlayer = (CBasePlayer*)UTIL_FindEntityByClassname( pPlayer, "player" );
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if( !pPlayer )
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break;
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if( !FNullEnt( FIND_CLIENT_IN_PVS( pPlayer->edict() ) ) )
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{
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pPlayer->EnableControl( FALSE );
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}
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else
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break;
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}
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UTIL_ScreenFadeAll( g_vecZero, 7.0f, 3.0f, 255, FFADE_OUT );
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UTIL_ShowMessageAll( STRING( pev->message ) );
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pev->nextthink = gpGlobals->time + 7.0f;
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}
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// this is a really bad idea.
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class CTriggerChangeTarget : public CBaseDelay
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{
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