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https://github.com/FWGS/hlsdk-xash3d
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client: apply HL25 HUD style if hud_allow_hd is set to 1 and there are HD spritesheets are available
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@ -142,7 +142,7 @@ int HistoryResource::DrawAmmoHistory( float flTime )
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// do not draw black console string
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if( !( ( hud_textmode->value == 2 ) && ( scale < 200 ) ) )
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// Draw the number
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gHUD.DrawHudNumberString( xpos - 10, ypos, xpos - 100, rgAmmoHistory[i].iCount, r, g, b );
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gHUD.DrawHudNumberString( xpos - 14, ypos, xpos - 104, rgAmmoHistory[i].iCount, r, g, b );
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}
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else if( rgAmmoHistory[i].type == HISTSLOT_WEAP )
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{
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@ -109,7 +109,11 @@ int CHudBattery::Draw( float flTime )
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int iOffset = ( m_prc1->bottom - m_prc1->top ) / 6;
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y = ScreenHeight - gHUD.m_iFontHeight - gHUD.m_iFontHeight / 2;
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x = ScreenWidth / 5;
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if( gHUD.IsHL25( )) // a1ba: HL25 style
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x = ( m_prc1->right - m_prc1->left ) * 3;
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else
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x = ScreenWidth / 5;
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// make sure we have the right sprite handles
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if( !m_hSprite1 )
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@ -127,7 +131,7 @@ int CHudBattery::Draw( float flTime )
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}
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x += ( m_prc1->right - m_prc1->left );
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x = gHUD.DrawHudNumber( x, y, DHN_3DIGITS | DHN_DRAWZERO, m_iBat, r, g, b );
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x = gHUD.DrawHudNumber( x, y + gHUD.m_iHudNumbersYOffset, DHN_3DIGITS | DHN_DRAWZERO, m_iBat, r, g, b );
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return 1;
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}
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@ -226,14 +226,14 @@ int CHudHealth::Draw( float flTime )
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x = CrossWidth + HealthWidth / 2;
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x = gHUD.DrawHudNumber( x, y, DHN_3DIGITS | DHN_DRAWZERO, m_iHealth, r, g, b );
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x = gHUD.DrawHudNumber( x, y + gHUD.m_iHudNumbersYOffset, DHN_3DIGITS | DHN_DRAWZERO, m_iHealth, r, g, b );
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x += HealthWidth / 2;
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int iHeight = gHUD.m_iFontHeight;
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int iWidth = HealthWidth / 10;
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UnpackRGB( r, g, b, RGB_YELLOWISH );
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FillRGBA( x, y, iWidth, iHeight, r, g, b, a );
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FillRGBA( x, y + gHUD.m_iHudNumbersYOffset, iWidth, iHeight, r, g, b, a );
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}
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DrawDamage( flTime );
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@ -29,6 +29,7 @@
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#include "wrect.h"
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#include "cl_dll.h"
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#include "ammo.h"
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#include "cvardef.h"
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#define DHN_DRAWZERO 1
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#define DHN_2DIGITS 2
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@ -556,6 +557,7 @@ public:
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int m_Teamplay;
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int m_iRes;
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int m_iMaxRes;
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int m_iHudNumbersYOffset;
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cvar_t *m_pCvarStealMouse;
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cvar_t *m_pCvarDraw;
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cvar_t *m_pAllowHD;
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@ -587,6 +589,13 @@ public:
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{
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return m_rgrcRects[index];
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}
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inline bool IsHL25( void )
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{
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// a1ba: only HL25 have higher resolution HUD spritesheets
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// and only accept HUD style changes if user has allowed HD sprites
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return m_iMaxRes > 640 && m_pAllowHD->value;
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}
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int GetSpriteIndex( const char *SpriteName ); // gets a sprite index, for use in the m_rghSprites[] array
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@ -153,6 +153,8 @@ int CHud::Redraw( float flTime, int intermission )
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// if no redrawing is necessary
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// return 0;
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m_iHudNumbersYOffset = IsHL25() ? m_iFontHeight * 0.2 : 0;
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if( m_pCvarDraw->value )
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{
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HUDLIST *pList = m_pHudList;
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