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https://github.com/FWGS/hlsdk-xash3d
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HL 25th anniversary update satchel changes. (#429)
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@ -34,7 +34,7 @@ cvar_t falldamage = { "mp_falldamage","0", FCVAR_SERVER };
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cvar_t weaponstay = { "mp_weaponstay","0", FCVAR_SERVER };
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cvar_t weaponstay = { "mp_weaponstay","0", FCVAR_SERVER };
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cvar_t selfgauss = { "selfgauss", "1", FCVAR_SERVER };
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cvar_t selfgauss = { "selfgauss", "1", FCVAR_SERVER };
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cvar_t chargerfix = { "chargerfix", "0", FCVAR_SERVER };
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cvar_t chargerfix = { "chargerfix", "0", FCVAR_SERVER };
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cvar_t satchelfix = { "satchelfix", "0", FCVAR_SERVER };
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cvar_t satchelfix = { "satchelfix", "1", FCVAR_SERVER };
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cvar_t explosionfix = { "explosionfix", "0", FCVAR_SERVER };
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cvar_t explosionfix = { "explosionfix", "0", FCVAR_SERVER };
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cvar_t monsteryawspeedfix = { "monsteryawspeedfix", "1", FCVAR_SERVER };
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cvar_t monsteryawspeedfix = { "monsteryawspeedfix", "1", FCVAR_SERVER };
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cvar_t corpsephysics = { "corpsephysics", "0", FCVAR_SERVER };
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cvar_t corpsephysics = { "corpsephysics", "0", FCVAR_SERVER };
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@ -22,6 +22,7 @@
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#include "nodes.h"
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#include "nodes.h"
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#include "player.h"
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#include "player.h"
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#include "gamerules.h"
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#include "gamerules.h"
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#include "game.h"
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enum satchel_state
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enum satchel_state
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{
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{
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@ -191,23 +192,39 @@ LINK_ENTITY_TO_CLASS( weapon_satchel, CSatchel )
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//=========================================================
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//=========================================================
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int CSatchel::AddDuplicate( CBasePlayerItem *pOriginal )
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int CSatchel::AddDuplicate( CBasePlayerItem *pOriginal )
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{
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{
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#if !CLIENT_DLL
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CSatchel *pSatchel;
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CSatchel *pSatchel;
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int nNumSatchels, nSatchelsInPocket;
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CBaseEntity *ent;
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#if CLIENT_DLL
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if( bIsMultiplayer() )
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#else
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if( g_pGameRules->IsMultiplayer() )
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if( g_pGameRules->IsMultiplayer() )
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#endif
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{
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{
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if( satchelfix.value )
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{
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if( !pOriginal->m_pPlayer )
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return TRUE;
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nNumSatchels = 0;
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nSatchelsInPocket = pOriginal->m_pPlayer->m_rgAmmo[pOriginal->PrimaryAmmoIndex()];
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ent = NULL;
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while( ( ent = UTIL_FindEntityInSphere( ent, pOriginal->m_pPlayer->pev->origin, 4096 )) != NULL )
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{
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if( FClassnameIs( ent->pev, "monster_satchel" ))
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nNumSatchels += ent->pev->owner == pOriginal->m_pPlayer->edict();
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}
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}
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pSatchel = (CSatchel *)pOriginal;
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pSatchel = (CSatchel *)pOriginal;
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if( pSatchel->m_chargeReady != SATCHEL_IDLE )
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if( pSatchel->m_chargeReady != SATCHEL_IDLE
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&& ( satchelfix.value && nSatchelsInPocket + nNumSatchels > SATCHEL_MAX_CARRY - 1 ))
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{
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{
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// player has some satchels deployed. Refuse to add more.
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// player has some satchels deployed. Refuse to add more.
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return FALSE;
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return FALSE;
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}
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}
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}
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}
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#endif
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return CBasePlayerWeapon::AddDuplicate( pOriginal );
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return CBasePlayerWeapon::AddDuplicate( pOriginal );
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}
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}
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@ -330,8 +347,9 @@ void CSatchel::Holster( int skiplocal /* = 0 */ )
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}
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}
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}
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}
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void CSatchel::PrimaryAttack()
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void CSatchel::PrimaryAttack( void )
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{
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{
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#if SATCHEL_OLD_BEHAVIOUR
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switch( m_chargeReady )
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switch( m_chargeReady )
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{
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{
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case SATCHEL_IDLE:
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case SATCHEL_IDLE:
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@ -368,14 +386,56 @@ void CSatchel::PrimaryAttack()
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// we're reloading, don't allow fire
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// we're reloading, don't allow fire
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break;
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break;
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}
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}
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}
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#else
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void CSatchel::SecondaryAttack( void )
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{
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if( m_chargeReady != SATCHEL_RELOAD )
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if( m_chargeReady != SATCHEL_RELOAD )
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{
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{
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Throw();
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Throw();
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}
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}
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#endif
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}
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void CSatchel::SecondaryAttack( void )
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{
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#if SATCHEL_OLD_BEHAVIOUR
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if( m_chargeReady != SATCHEL_RELOAD )
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{
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Throw();
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}
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#else
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switch( m_chargeReady )
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{
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case SATCHEL_IDLE:
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break;
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case SATCHEL_READY:
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{
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SendWeaponAnim( SATCHEL_RADIO_FIRE );
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edict_t *pPlayer = m_pPlayer->edict();
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CBaseEntity *pSatchel = NULL;
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while( ( pSatchel = UTIL_FindEntityInSphere( pSatchel, m_pPlayer->pev->origin, 4096 )) != NULL )
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{
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if( FClassnameIs( pSatchel->pev, "monster_satchel" ))
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{
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if( pSatchel->pev->owner == pPlayer )
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{
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pSatchel->Use( m_pPlayer, m_pPlayer, USE_ON, 0 );
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}
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}
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}
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m_chargeReady = SATCHEL_RELOAD;
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m_flNextPrimaryAttack = GetNextAttackDelay( 0.5f );
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m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.5f;
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.5f;
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break;
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}
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case SATCHEL_RELOAD:
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// we're reloading, don't allow fire
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break;
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}
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#endif
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}
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}
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void CSatchel::Throw( void )
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void CSatchel::Throw( void )
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@ -7,6 +7,7 @@ GAUSS_OVERCHARGE_FIX=OFF # Gauss overcharge fix
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TRIPMINE_BEAM_DUPLICATION_FIX=OFF # Fix of tripmine beam duplication on level transition
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TRIPMINE_BEAM_DUPLICATION_FIX=OFF # Fix of tripmine beam duplication on level transition
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HANDGRENADE_DEPLOY_FIX=OFF # Handgrenade deploy animation fix after finishing a throw
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HANDGRENADE_DEPLOY_FIX=OFF # Handgrenade deploy animation fix after finishing a throw
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WEAPONS_ANIMATION_TIMES_FIX=OFF # Animation times fix for some weapons
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WEAPONS_ANIMATION_TIMES_FIX=OFF # Animation times fix for some weapons
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SATCHEL_OLD_BEHAVIOUR=OFF # Old pre-HL 25th satchel's behaviour
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OEM_BUILD=OFF # OEM Build
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OEM_BUILD=OFF # OEM Build
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HLDEMO_BUILD=OFF # Demo Build
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HLDEMO_BUILD=OFF # Demo Build
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