Some fixes for PM_InitTextureTypes() from ReGameDLL_CS

This commit is contained in:
Alibek Omarov 2018-04-07 04:21:16 +03:00
parent e2c3ccd67a
commit d17387c61f
1 changed files with 6 additions and 7 deletions

View File

@ -168,24 +168,23 @@ void PM_InitTextureTypes()
char buffer[512];
int i, j;
byte *pMemFile;
int fileSize, filePos;
int fileSize, filePos = 0;
static qboolean bTextureTypeInit = false;
if( bTextureTypeInit )
return;
memset(&( grgszTextureName[0][0] ), 0, CTEXTURESMAX * CBTEXTURENAMEMAX );
memset( grgchTextureType, 0, CTEXTURESMAX );
memset(&( grgszTextureName[0][0] ), 0, sizeof( grgszTextureName ) );
memset( grgchTextureType, 0, sizeof( grgchTextureType ) );
gcTextures = 0;
fileSize = pmove->COM_FileSize( "sound/materials.txt" );
pMemFile = pmove->COM_LoadFile( "sound/materials.txt", 5, NULL );
pMemFile = pmove->COM_LoadFile( "sound/materials.txt", 5, &fileSize );
if( !pMemFile )
return;
memset( buffer, 0, 512 );
filePos = 0;
memset( buffer, 0, sizeof( buffer ) );
// for each line in the file...
while( pmove->memfgets( pMemFile, fileSize, &filePos, buffer, 511 ) != NULL && (gcTextures < CTEXTURESMAX ) )
{