Fix build.

This commit is contained in:
Night Owl 2018-12-09 11:05:23 +05:00
parent 1e3d9ffad1
commit d750bd6013
2 changed files with 0 additions and 71 deletions

View File

@ -1954,12 +1954,6 @@ void UpdateClientData( const struct edict_s *ent, int sendweapons, struct client
cd->vuser4.x = gun->m_iPrimaryAmmoType;
cd->vuser4.y = pl->m_rgAmmo[gun->m_iPrimaryAmmoType];
cd->vuser4.z = pl->m_rgAmmo[gun->m_iSecondaryAmmoType];
if( pl->m_pActiveItem->m_iId == WEAPON_RPG )
{
cd->vuser2.y = ( (CRpg *)pl->m_pActiveItem )->m_fSpotActive;
cd->vuser2.z = ( (CRpg *)pl->m_pActiveItem )->m_cActiveRockets;
}
}
}
}

View File

@ -1563,68 +1563,3 @@ void CBasePlayerWeapon::PrintState( void )
ALERT( at_console, "m_iclip: %i\n", m_iClip );
}
TYPEDESCRIPTION CRpg::m_SaveData[] =
{
DEFINE_FIELD( CRpg, m_fSpotActive, FIELD_INTEGER ),
DEFINE_FIELD( CRpg, m_cActiveRockets, FIELD_INTEGER ),
};
IMPLEMENT_SAVERESTORE( CRpg, CBasePlayerWeapon )
TYPEDESCRIPTION CRpgRocket::m_SaveData[] =
{
DEFINE_FIELD( CRpgRocket, m_flIgniteTime, FIELD_TIME ),
DEFINE_FIELD( CRpgRocket, m_hLauncher, FIELD_EHANDLE ),
};
IMPLEMENT_SAVERESTORE( CRpgRocket, CGrenade )
TYPEDESCRIPTION CShotgun::m_SaveData[] =
{
DEFINE_FIELD( CShotgun, m_flNextReload, FIELD_TIME ),
DEFINE_FIELD( CShotgun, m_fInSpecialReload, FIELD_INTEGER ),
DEFINE_FIELD( CShotgun, m_flNextReload, FIELD_TIME ),
// DEFINE_FIELD( CShotgun, m_iShell, FIELD_INTEGER ),
DEFINE_FIELD( CShotgun, m_flPumpTime, FIELD_TIME ),
};
IMPLEMENT_SAVERESTORE( CShotgun, CBasePlayerWeapon )
TYPEDESCRIPTION CGauss::m_SaveData[] =
{
DEFINE_FIELD( CGauss, m_fInAttack, FIELD_INTEGER ),
//DEFINE_FIELD( CGauss, m_flStartCharge, FIELD_TIME ),
//DEFINE_FIELD( CGauss, m_flPlayAftershock, FIELD_TIME ),
//DEFINE_FIELD( CGauss, m_flNextAmmoBurn, FIELD_TIME ),
DEFINE_FIELD( CGauss, m_fPrimaryFire, FIELD_BOOLEAN ),
};
IMPLEMENT_SAVERESTORE( CGauss, CBasePlayerWeapon )
TYPEDESCRIPTION CEgon::m_SaveData[] =
{
//DEFINE_FIELD( CEgon, m_pBeam, FIELD_CLASSPTR ),
//DEFINE_FIELD( CEgon, m_pNoise, FIELD_CLASSPTR ),
//DEFINE_FIELD( CEgon, m_pSprite, FIELD_CLASSPTR ),
DEFINE_FIELD( CEgon, m_shootTime, FIELD_TIME ),
DEFINE_FIELD( CEgon, m_fireState, FIELD_INTEGER ),
DEFINE_FIELD( CEgon, m_fireMode, FIELD_INTEGER ),
DEFINE_FIELD( CEgon, m_shakeTime, FIELD_TIME ),
DEFINE_FIELD( CEgon, m_flAmmoUseTime, FIELD_TIME ),
};
IMPLEMENT_SAVERESTORE( CEgon, CBasePlayerWeapon )
TYPEDESCRIPTION CHgun::m_SaveData[] =
{
DEFINE_FIELD( CHgun, m_flRechargeTime, FIELD_FLOAT ),
};
IMPLEMENT_SAVERESTORE( CHgun, CBasePlayerWeapon )
TYPEDESCRIPTION CSatchel::m_SaveData[] =
{
DEFINE_FIELD( CSatchel, m_chargeReady, FIELD_INTEGER ),
};
IMPLEMENT_SAVERESTORE( CSatchel, CBasePlayerWeapon )