mirror of https://github.com/FWGS/hlsdk-xash3d
Fix build.
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1e3d9ffad1
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@ -1954,12 +1954,6 @@ void UpdateClientData( const struct edict_s *ent, int sendweapons, struct client
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cd->vuser4.x = gun->m_iPrimaryAmmoType;
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cd->vuser4.y = pl->m_rgAmmo[gun->m_iPrimaryAmmoType];
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cd->vuser4.z = pl->m_rgAmmo[gun->m_iSecondaryAmmoType];
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if( pl->m_pActiveItem->m_iId == WEAPON_RPG )
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{
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cd->vuser2.y = ( (CRpg *)pl->m_pActiveItem )->m_fSpotActive;
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cd->vuser2.z = ( (CRpg *)pl->m_pActiveItem )->m_cActiveRockets;
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}
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}
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}
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}
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@ -1563,68 +1563,3 @@ void CBasePlayerWeapon::PrintState( void )
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ALERT( at_console, "m_iclip: %i\n", m_iClip );
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}
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TYPEDESCRIPTION CRpg::m_SaveData[] =
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{
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DEFINE_FIELD( CRpg, m_fSpotActive, FIELD_INTEGER ),
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DEFINE_FIELD( CRpg, m_cActiveRockets, FIELD_INTEGER ),
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};
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IMPLEMENT_SAVERESTORE( CRpg, CBasePlayerWeapon )
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TYPEDESCRIPTION CRpgRocket::m_SaveData[] =
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{
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DEFINE_FIELD( CRpgRocket, m_flIgniteTime, FIELD_TIME ),
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DEFINE_FIELD( CRpgRocket, m_hLauncher, FIELD_EHANDLE ),
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};
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IMPLEMENT_SAVERESTORE( CRpgRocket, CGrenade )
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TYPEDESCRIPTION CShotgun::m_SaveData[] =
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{
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DEFINE_FIELD( CShotgun, m_flNextReload, FIELD_TIME ),
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DEFINE_FIELD( CShotgun, m_fInSpecialReload, FIELD_INTEGER ),
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DEFINE_FIELD( CShotgun, m_flNextReload, FIELD_TIME ),
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// DEFINE_FIELD( CShotgun, m_iShell, FIELD_INTEGER ),
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DEFINE_FIELD( CShotgun, m_flPumpTime, FIELD_TIME ),
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};
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IMPLEMENT_SAVERESTORE( CShotgun, CBasePlayerWeapon )
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TYPEDESCRIPTION CGauss::m_SaveData[] =
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{
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DEFINE_FIELD( CGauss, m_fInAttack, FIELD_INTEGER ),
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//DEFINE_FIELD( CGauss, m_flStartCharge, FIELD_TIME ),
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//DEFINE_FIELD( CGauss, m_flPlayAftershock, FIELD_TIME ),
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//DEFINE_FIELD( CGauss, m_flNextAmmoBurn, FIELD_TIME ),
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DEFINE_FIELD( CGauss, m_fPrimaryFire, FIELD_BOOLEAN ),
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};
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IMPLEMENT_SAVERESTORE( CGauss, CBasePlayerWeapon )
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TYPEDESCRIPTION CEgon::m_SaveData[] =
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{
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//DEFINE_FIELD( CEgon, m_pBeam, FIELD_CLASSPTR ),
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//DEFINE_FIELD( CEgon, m_pNoise, FIELD_CLASSPTR ),
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//DEFINE_FIELD( CEgon, m_pSprite, FIELD_CLASSPTR ),
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DEFINE_FIELD( CEgon, m_shootTime, FIELD_TIME ),
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DEFINE_FIELD( CEgon, m_fireState, FIELD_INTEGER ),
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DEFINE_FIELD( CEgon, m_fireMode, FIELD_INTEGER ),
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DEFINE_FIELD( CEgon, m_shakeTime, FIELD_TIME ),
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DEFINE_FIELD( CEgon, m_flAmmoUseTime, FIELD_TIME ),
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};
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IMPLEMENT_SAVERESTORE( CEgon, CBasePlayerWeapon )
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TYPEDESCRIPTION CHgun::m_SaveData[] =
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{
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DEFINE_FIELD( CHgun, m_flRechargeTime, FIELD_FLOAT ),
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};
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IMPLEMENT_SAVERESTORE( CHgun, CBasePlayerWeapon )
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TYPEDESCRIPTION CSatchel::m_SaveData[] =
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{
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DEFINE_FIELD( CSatchel, m_chargeReady, FIELD_INTEGER ),
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};
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IMPLEMENT_SAVERESTORE( CSatchel, CBasePlayerWeapon )
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