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https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-22 01:47:45 +01:00
Fix instant camera movement after closing the VGUI menu (#455)
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@ -811,6 +811,11 @@ void GoldSourceInput::IN_GetMouseDelta( int *pOutX, int *pOutY)
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mx = my = 0;
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}
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if (ignoreNextDelta)
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{
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ignoreNextDelta = false;
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mx = my = 0;
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}
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if(pOutX) *pOutX = mx;
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if(pOutY) *pOutY = my;
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}
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@ -1585,6 +1590,7 @@ IN_Init
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*/
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void GoldSourceInput::IN_Init (void)
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{
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ignoreNextDelta = false;
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m_filter = gEngfuncs.pfnRegisterVariable ( "m_filter","0", FCVAR_ARCHIVE );
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sensitivity = gEngfuncs.pfnRegisterVariable ( "sensitivity","3", FCVAR_ARCHIVE ); // user mouse sensitivity setting.
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@ -1685,4 +1691,9 @@ void GoldSourceInput::IN_Init (void)
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IN_StartupJoystick ();
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}
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void GoldSourceInput::IgnoreNextMouseDelta()
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{
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ignoreNextDelta = true;
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}
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#endif
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@ -87,7 +87,12 @@ void IN_ResetMouse()
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currentInput->IN_ResetMouse();
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}
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void IgnoreNextMouseDelta()
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{
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currentInput->IgnoreNextMouseDelta();
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}
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AbstractInput* CurrentMouseInput()
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{
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return currentInput;
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return currentInput;
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}
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@ -21,6 +21,7 @@ public:
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virtual void IN_Init( void ) = 0;
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virtual void IN_ResetMouse( void ) = 0;
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virtual void Joy_AdvancedUpdate( void ) = 0;
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virtual void IgnoreNextMouseDelta() = 0;
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};
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class FWGSInput : public AbstractInput
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@ -39,6 +40,7 @@ public:
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virtual void IN_Init( void );
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virtual void IN_ResetMouse( void ) {}
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virtual void Joy_AdvancedUpdate( void ) {}
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virtual void IgnoreNextMouseDelta() {}
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protected:
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float ac_forwardmove;
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@ -82,6 +84,7 @@ public:
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virtual void IN_Init( void );
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virtual void IN_ResetMouse( void );
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virtual void Joy_AdvancedUpdate( void );
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virtual void IgnoreNextMouseDelta();
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protected:
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void IN_GetMouseDelta( int *pOutX, int *pOutY);
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@ -98,6 +101,7 @@ protected:
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int old_mouse_x, old_mouse_y, mx_accum, my_accum;
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int mouseinitialized;
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void* sdl2Lib;
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bool ignoreNextDelta;
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};
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#endif
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@ -58,6 +58,8 @@
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#include "screenfade.h"
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void IN_SetVisibleMouse(bool visible);
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void IgnoreNextMouseDelta();
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class CCommandMenu;
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// Scoreboard positions
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@ -1672,6 +1674,7 @@ void TeamFortressViewport::UpdateCursorState()
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if( m_pSpectatorPanel->m_menuVisible || m_pCurrentMenu || m_pTeamMenu->isVisible() || GetClientVoiceMgr()->IsInSquelchMode() )
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{
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IN_SetVisibleMouse(true);
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IgnoreNextMouseDelta();
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App::getInstance()->setCursorOveride( App::getInstance()->getScheme()->getCursor(Scheme::scu_arrow) );
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return;
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}
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@ -1681,6 +1684,7 @@ void TeamFortressViewport::UpdateCursorState()
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if( gHUD.m_pCvarStealMouse->value != 0.0f )
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{
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IN_SetVisibleMouse(true);
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IgnoreNextMouseDelta();
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App::getInstance()->setCursorOveride( App::getInstance()->getScheme()->getCursor(Scheme::scu_arrow) );
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return;
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}
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