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Improve handgrenade throw physics.
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@ -140,9 +140,9 @@ void CHandGrenade::WeaponIdle( void )
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else
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angThrow.x = -10.0f + angThrow.x * ( ( 90.0f + 10.0f ) / 90.0f );
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float flVel = ( 90.0f - angThrow.x ) * 4.0f;
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if( flVel > 500.0f )
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flVel = 500.0f;
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float flVel = ( 90.0f - angThrow.x ) * 6.5f;
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if( flVel > 1000.0f )
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flVel = 1000.0f;
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UTIL_MakeVectors( angThrow );
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